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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
new file mode 100644
index 00000000000..4d21ffd96b5
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
@@ -0,0 +1,42 @@
+
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
+void main()
+{
+ vec3 bone_vec = tailSphere.xyz - headSphere.xyz;
+ float bone_len = max(1e-8, sqrt(dot(bone_vec, bone_vec)));
+ float bone_lenrcp = 1.0 / bone_len;
+#ifdef SMOOTH_ENVELOPE
+ float sinb = (tailSphere.w - headSphere.w) * bone_lenrcp;
+#else
+ const float sinb = 0.0;
+#endif
+
+ vec3 y_axis = bone_vec * bone_lenrcp;
+ vec3 z_axis = normalize(cross(xAxis, -y_axis));
+ vec3 x_axis = cross(y_axis, z_axis); /* cannot trust xAxis to be orthogonal. */
+
+ vec3 sp, nor;
+ nor = sp = pos.xyz;
+
+ /* In bone space */
+ bool is_head = (pos.z < -sinb);
+ sp *= (is_head) ? headSphere.w : tailSphere.w;
+ sp.z += (is_head) ? 0.0 : bone_len;
+
+ /* Convert to world space */
+ mat3 bone_mat = mat3(x_axis, y_axis, z_axis);
+ sp = bone_mat * sp.xzy + headSphere.xyz;
+ nor = bone_mat * nor.xzy;
+
+ normalView = mat3(drw_view.viewmat) * nor;
+
+ finalStateColor = stateColor;
+ finalBoneColor = boneColor;
+
+ view_clipping_distances(sp);
+
+ vec4 pos_4d = vec4(sp, 1.0);
+ gl_Position = drw_view.persmat * pos_4d;
+}