diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl new file mode 100644 index 00000000000..91eb6265192 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl @@ -0,0 +1,37 @@ + +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +/* project to screen space */ +vec2 proj(vec4 pos) +{ + return (0.5 * (pos.xy / pos.w) + 0.5) * sizeViewport.xy; +} + +void main() +{ + vec4 bone_color, state_color; + mat4 model_mat = extract_matrix_packed_data(inst_obmat, state_color, bone_color); + + vec4 world_pos = model_mat * vec4(pos, 1.0); + vec4 view_pos = drw_view.viewmat * world_pos; + + geom_in.vPos = view_pos.xyz; + geom_in.pPos = drw_view.winmat * view_pos; + + geom_in.inverted = int(dot(cross(model_mat[0].xyz, model_mat[1].xyz), model_mat[2].xyz) < 0.0); + + /* This is slow and run per vertex, but it's still faster than + * doing it per instance on CPU and sending it on via instance attribute. */ + mat3 normal_mat = transpose(inverse(mat3(model_mat))); + /* TODO: FIX: there is still a problem with this vector + * when the bone is scaled or in persp mode. But it's + * barely visible at the outline corners. */ + geom_in.ssNor = normalize(normal_world_to_view(normal_mat * snor).xy); + + geom_in.ssPos = proj(geom_in.pPos); + + geom_in.vColSize = bone_color; + + view_clipping_distances(world_pos.xyz); +} |