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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
index 91eb6265192..bb45f213046 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
@@ -25,8 +25,8 @@ void main()
* doing it per instance on CPU and sending it on via instance attribute. */
mat3 normal_mat = transpose(inverse(mat3(model_mat)));
/* TODO: FIX: there is still a problem with this vector
- * when the bone is scaled or in persp mode. But it's
- * barely visible at the outline corners. */
+ * when the bone is scaled or in perspective mode.
+ * But it's barely visible at the outline corners. */
geom_in.ssNor = normalize(normal_world_to_view(normal_mat * snor).xy);
geom_in.ssPos = proj(geom_in.pPos);