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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
new file mode 100644
index 00000000000..72b0a43cdb4
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
@@ -0,0 +1,77 @@
+
+vec4 EDIT_MESH_edge_color_outer(int edge_flag, int face_flag, float crease, float bweight)
+{
+ vec4 color = vec4(0.0);
+ color = ((edge_flag & EDGE_FREESTYLE) != 0) ? colorEdgeFreestyle : color;
+ color = ((edge_flag & EDGE_SHARP) != 0) ? colorEdgeSharp : color;
+ color = (crease > 0.0) ? vec4(colorEdgeCrease.rgb, crease) : color;
+ color = (bweight > 0.0) ? vec4(colorEdgeBWeight.rgb, bweight) : color;
+ color = ((edge_flag & EDGE_SEAM) != 0) ? colorEdgeSeam : color;
+ return color;
+}
+
+vec4 EDIT_MESH_edge_color_inner(int edge_flag)
+{
+ vec4 color = colorWireEdit;
+ vec4 color_select = (selectEdges) ? colorEdgeSelect : mix(colorEdgeSelect, colorWireEdit, .45);
+ color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color;
+ color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
+
+ color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7;
+ return color;
+}
+
+vec4 EDIT_MESH_edge_vertex_color(int vertex_flag)
+{
+ vec4 color = colorWireEdit;
+ vec4 color_select = (selectEdges) ? colorEdgeSelect : mix(colorEdgeSelect, colorWireEdit, .45);
+
+ bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0;
+ color = (edge_selected) ? color_select : color;
+
+ color.a = (selectEdges || edge_selected) ? 1.0 : 0.7;
+ return color;
+}
+
+vec4 EDIT_MESH_vertex_color(int vertex_flag, float vertex_crease)
+{
+ if ((vertex_flag & VERT_ACTIVE) != 0) {
+ return vec4(colorEditMeshActive.xyz, 1.0);
+ }
+ else if ((vertex_flag & VERT_SELECTED) != 0) {
+ return colorVertexSelect;
+ }
+ else {
+ /* Full crease color if not selected nor active. */
+ if (vertex_crease > 0.0) {
+ return mix(colorVertex, colorEdgeCrease, vertex_crease);
+ }
+ return colorVertex;
+ }
+}
+
+vec4 EDIT_MESH_face_color(int face_flag)
+{
+ vec4 color = colorFace;
+ vec4 color_active = mix(colorFaceSelect, colorEditMeshActive, 0.5);
+ color = ((face_flag & FACE_FREESTYLE) != 0) ? colorFaceFreestyle : color;
+ color = ((face_flag & FACE_SELECTED) != 0) ? colorFaceSelect : color;
+ color = ((face_flag & FACE_ACTIVE) != 0) ? color_active : color;
+ color.a *= ((face_flag & (FACE_FREESTYLE | FACE_SELECTED | FACE_ACTIVE)) == 0 || selectFaces) ?
+ 1.0 :
+ 0.5;
+ return color;
+}
+
+vec4 EDIT_MESH_facedot_color(float facedot_flag)
+{
+ if (facedot_flag < 0.0f) {
+ return vec4(colorEditMeshActive.xyz, 1.0);
+ }
+ else if (facedot_flag > 0.0f) {
+ return colorFaceDot;
+ }
+ else {
+ return colorVertex;
+ }
+}