diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl new file mode 100644 index 00000000000..72b0a43cdb4 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl @@ -0,0 +1,77 @@ + +vec4 EDIT_MESH_edge_color_outer(int edge_flag, int face_flag, float crease, float bweight) +{ + vec4 color = vec4(0.0); + color = ((edge_flag & EDGE_FREESTYLE) != 0) ? colorEdgeFreestyle : color; + color = ((edge_flag & EDGE_SHARP) != 0) ? colorEdgeSharp : color; + color = (crease > 0.0) ? vec4(colorEdgeCrease.rgb, crease) : color; + color = (bweight > 0.0) ? vec4(colorEdgeBWeight.rgb, bweight) : color; + color = ((edge_flag & EDGE_SEAM) != 0) ? colorEdgeSeam : color; + return color; +} + +vec4 EDIT_MESH_edge_color_inner(int edge_flag) +{ + vec4 color = colorWireEdit; + vec4 color_select = (selectEdges) ? colorEdgeSelect : mix(colorEdgeSelect, colorWireEdit, .45); + color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color; + color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color; + + color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7; + return color; +} + +vec4 EDIT_MESH_edge_vertex_color(int vertex_flag) +{ + vec4 color = colorWireEdit; + vec4 color_select = (selectEdges) ? colorEdgeSelect : mix(colorEdgeSelect, colorWireEdit, .45); + + bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0; + color = (edge_selected) ? color_select : color; + + color.a = (selectEdges || edge_selected) ? 1.0 : 0.7; + return color; +} + +vec4 EDIT_MESH_vertex_color(int vertex_flag, float vertex_crease) +{ + if ((vertex_flag & VERT_ACTIVE) != 0) { + return vec4(colorEditMeshActive.xyz, 1.0); + } + else if ((vertex_flag & VERT_SELECTED) != 0) { + return colorVertexSelect; + } + else { + /* Full crease color if not selected nor active. */ + if (vertex_crease > 0.0) { + return mix(colorVertex, colorEdgeCrease, vertex_crease); + } + return colorVertex; + } +} + +vec4 EDIT_MESH_face_color(int face_flag) +{ + vec4 color = colorFace; + vec4 color_active = mix(colorFaceSelect, colorEditMeshActive, 0.5); + color = ((face_flag & FACE_FREESTYLE) != 0) ? colorFaceFreestyle : color; + color = ((face_flag & FACE_SELECTED) != 0) ? colorFaceSelect : color; + color = ((face_flag & FACE_ACTIVE) != 0) ? color_active : color; + color.a *= ((face_flag & (FACE_FREESTYLE | FACE_SELECTED | FACE_ACTIVE)) == 0 || selectFaces) ? + 1.0 : + 0.5; + return color; +} + +vec4 EDIT_MESH_facedot_color(float facedot_flag) +{ + if (facedot_flag < 0.0f) { + return vec4(colorEditMeshActive.xyz, 1.0); + } + else if (facedot_flag > 0.0f) { + return colorFaceDot; + } + else { + return colorVertex; + } +} |