diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl new file mode 100644 index 00000000000..dc5c43f417e --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl @@ -0,0 +1,69 @@ + +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +bool test_occlusion() +{ + vec3 ndc = (gl_Position.xyz / gl_Position.w) * 0.5 + 0.5; + return (ndc.z - 0.00035) > texture(depthTex, ndc.xy).r; +} + +void main() +{ + GPU_INTEL_VERTEX_SHADER_WORKAROUND + + /* Avoid undefined behavior after return. */ + finalColor = vec4(0.0); + gl_Position = vec4(0.0); + + vec3 nor; + /* Select the right normal by checking if the generic attribute is used. */ + if (!all(equal(lnor.xyz, vec3(0)))) { + if (lnor.w < 0.0) { + return; + } + nor = lnor.xyz; + finalColor = colorLNormal; + } + else if (!all(equal(vnor.xyz, vec3(0)))) { + if (vnor.w < 0.0) { + return; + } + nor = vnor.xyz; + finalColor = colorVNormal; + } + else { + nor = norAndFlag.xyz; + if (all(equal(nor, vec3(0)))) { + return; + } + finalColor = colorNormal; + } + + vec3 n = normalize(normal_object_to_world(nor)); + vec3 world_pos = point_object_to_world(pos); + + if (gl_VertexID == 0) { + if (isConstantScreenSizeNormals) { + bool is_persp = (drw_view.winmat[3][3] == 0.0); + if (is_persp) { + float dist_fac = length(cameraPos - world_pos); + float cos_fac = dot(cameraForward, cameraVec(world_pos)); + world_pos += n * normalScreenSize * dist_fac * cos_fac * pixelFac * sizePixel; + } + else { + float frustrum_fac = mul_project_m4_v3_zfac(n) * sizePixel; + world_pos += n * normalScreenSize * frustrum_fac; + } + } + else { + world_pos += n * normalSize; + } + } + + gl_Position = point_world_to_ndc(world_pos); + + finalColor.a *= (test_occlusion()) ? alpha : 1.0; + + view_clipping_distances(world_pos); +} |