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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
new file mode 100644
index 00000000000..76a944c6987
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
@@ -0,0 +1,17 @@
+
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
+void main()
+{
+ mat3 imat = mat3(ModelMatrixInverse);
+ vec3 right = normalize(imat * screenVecs[0].xyz);
+ vec3 up = normalize(imat * screenVecs[1].xyz);
+ vec3 screen_pos = (right * pos.x + up * pos.z) * size;
+ vec4 pos_4d = ModelMatrix * vec4(local_pos + screen_pos, 1.0);
+ gl_Position = drw_view.persmat * pos_4d;
+ /* Manual stipple: one segment out of 2 is transparent. */
+ finalColor = ((gl_VertexID & 1) == 0) ? colorSkinRoot : vec4(0.0);
+
+ view_clipping_distances(pos_4d.xyz);
+}