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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
index 76a944c6987..ce1ee8ca448 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
@@ -5,11 +5,11 @@
void main()
{
mat3 imat = mat3(ModelMatrixInverse);
- vec3 right = normalize(imat * screenVecs[0].xyz);
- vec3 up = normalize(imat * screenVecs[1].xyz);
+ vec3 right = normalize(imat * ViewMatrixInverse[0].xyz);
+ vec3 up = normalize(imat * ViewMatrixInverse[1].xyz);
vec3 screen_pos = (right * pos.x + up * pos.z) * size;
vec4 pos_4d = ModelMatrix * vec4(local_pos + screen_pos, 1.0);
- gl_Position = drw_view.persmat * pos_4d;
+ gl_Position = drw_view.winmat * (drw_view.viewmat * pos_4d);
/* Manual stipple: one segment out of 2 is transparent. */
finalColor = ((gl_VertexID & 1) == 0) ? colorSkinRoot : vec4(0.0);