diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl index 76a944c6987..ce1ee8ca448 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl @@ -5,11 +5,11 @@ void main() { mat3 imat = mat3(ModelMatrixInverse); - vec3 right = normalize(imat * screenVecs[0].xyz); - vec3 up = normalize(imat * screenVecs[1].xyz); + vec3 right = normalize(imat * ViewMatrixInverse[0].xyz); + vec3 up = normalize(imat * ViewMatrixInverse[1].xyz); vec3 screen_pos = (right * pos.x + up * pos.z) * size; vec4 pos_4d = ModelMatrix * vec4(local_pos + screen_pos, 1.0); - gl_Position = drw_view.persmat * pos_4d; + gl_Position = drw_view.winmat * (drw_view.viewmat * pos_4d); /* Manual stipple: one segment out of 2 is transparent. */ finalColor = ((gl_VertexID & 1) == 0) ? colorSkinRoot : vec4(0.0); |