diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl index a849cb5160a..c9dc90e4113 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl @@ -4,8 +4,8 @@ * We want to know how much a pixel is covered by a line. * We replace the square pixel with acircle of the same area and try to find the intersection area. * The area we search is the circular segment. https://en.wikipedia.org/wiki/Circular_segment - * The formula for the area uses inverse trig function and is quite complexe. Instead, - * we approximate it by using the smoothstep function and a 1.05 factor to the disc radius. + * The formula for the area uses inverse trig function and is quite complex. Instead, + * we approximate it by using the smooth-step function and a 1.05 factor to the disc radius. */ #define M_1_SQRTPI 0.5641895835477563 /* 1/sqrt(pi) */ #define DISC_RADIUS (M_1_SQRTPI * 1.05) |