diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl new file mode 100644 index 00000000000..e6281f75b8f --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert.glsl @@ -0,0 +1,87 @@ + +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +#define frameCurrent mpathLineSettings.x +#define frameStart mpathLineSettings.y +#define frameEnd mpathLineSettings.z +#define cacheStart mpathLineSettings.w + +/* project to screen space */ +vec2 proj(vec4 pos) +{ + return (0.5 * (pos.xy / pos.w) + 0.5) * sizeViewport.xy; +} + +#define SET_INTENSITY(A, B, C, min, max) \ + (((1.0 - (float(C - B) / float(C - A))) * (max - min)) + min) + +void main() +{ + gl_Position = drw_view.persmat * vec4(pos, 1.0); + + interp.ss_pos = proj(gl_Position); + + int frame = gl_VertexID + cacheStart; + + float intensity; /* how faint */ + + vec3 blend_base = (abs(frame - frameCurrent) == 0) ? + colorCurrentFrame.rgb : + colorBackground.rgb; /* "bleed" cframe color to ease color blending */ + bool use_custom_color = customColor.x >= 0.0; + /* TODO: We might want something more consistent with custom color and standard colors. */ + if (frame < frameCurrent) { + if (use_custom_color) { + /* Custom color: previous frames color is darker than current frame */ + interp.color.rgb = customColor * 0.25; + } + else { + /* black - before frameCurrent */ + if (selected) { + intensity = SET_INTENSITY(frameStart, frame, frameCurrent, 0.25, 0.75); + } + else { + intensity = SET_INTENSITY(frameStart, frame, frameCurrent, 0.68, 0.92); + } + interp.color.rgb = mix(colorWire.rgb, blend_base, intensity); + } + } + else if (frame > frameCurrent) { + if (use_custom_color) { + /* Custom color: next frames color is equal to user selected color */ + interp.color.rgb = customColor; + } + else { + /* blue - after frameCurrent */ + if (selected) { + intensity = SET_INTENSITY(frameCurrent, frame, frameEnd, 0.25, 0.75); + } + else { + intensity = SET_INTENSITY(frameCurrent, frame, frameEnd, 0.68, 0.92); + } + + interp.color.rgb = mix(colorBonePose.rgb, blend_base, intensity); + } + } + else { + if (use_custom_color) { + /* Custom color: current frame color is slightly darker than user selected color */ + interp.color.rgb = customColor * 0.5; + } + else { + /* green - on frameCurrent */ + if (selected) { + intensity = 0.92f; + } + else { + intensity = 0.75f; + } + interp.color.rgb = mix(colorBackground.rgb, blend_base, intensity); + } + } + + interp.color.a = 1.0; + + view_clipping_distances(pos); +} |