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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
new file mode 100644
index 00000000000..b6d5cd96c12
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
@@ -0,0 +1,42 @@
+
+#pragma BLENDER_REQUIRE(common_gpencil_lib.glsl)
+
+vec3 ray_plane_intersection(vec3 ray_ori, vec3 ray_dir, vec4 plane)
+{
+ float d = dot(plane.xyz, ray_dir);
+ vec3 plane_co = plane.xyz * (-plane.w / dot(plane.xyz, plane.xyz));
+ vec3 h = ray_ori - plane_co;
+ float lambda = -dot(plane.xyz, h) / ((abs(d) < 1e-8) ? 1e-8 : d);
+ return ray_ori + ray_dir * lambda;
+}
+
+void main()
+{
+ if (gpencil_stroke_round_cap_mask(gp_interp.sspos.xy,
+ gp_interp.sspos.zw,
+ gp_interp.aspect,
+ gp_interp.thickness.x,
+ gp_interp.hardness) < 0.001) {
+ discard;
+ }
+
+ if (!gpStrokeOrder3d) {
+ /* Stroke order 2D. Project to gpDepthPlane. */
+ bool is_persp = ProjectionMatrix[3][3] == 0.0;
+ vec2 uvs = vec2(gl_FragCoord.xy) * drw_view.viewport_size_inverse;
+ vec3 pos_ndc = vec3(uvs, gl_FragCoord.z) * 2.0 - 1.0;
+ vec4 pos_world = ViewProjectionMatrixInverse * vec4(pos_ndc, 1.0);
+ vec3 pos = pos_world.xyz / pos_world.w;
+
+ vec3 ray_ori = pos;
+ vec3 ray_dir = (is_persp) ? (ViewMatrixInverse[3].xyz - pos) : ViewMatrixInverse[2].xyz;
+ vec3 isect = ray_plane_intersection(ray_ori, ray_dir, gpDepthPlane);
+ vec4 ndc = point_world_to_ndc(isect);
+ gl_FragDepth = (ndc.z / ndc.w) * 0.5 + 0.5;
+ }
+ else {
+ gl_FragDepth = gl_FragCoord.z;
+ }
+
+ out_object_id = interp.ob_id;
+}