diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl new file mode 100644 index 00000000000..a2bcca7b820 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_particle_frag.glsl @@ -0,0 +1,23 @@ + +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +void main() +{ + vec2 uv = gl_PointCoord - vec2(0.5); + float dist = length(uv); + + if (dist > 0.5) { + discard; + } + /* Nice sphere falloff. */ + float intensity = sqrt(1.0 - dist * 2.0) * 0.5 + 0.5; + fragColor = finalColor * vec4(intensity, intensity, intensity, 1.0); + + /* The default value of GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT. Need to reverse the Y. */ + uv.y = -uv.y; + /* Subtract distance to outer edge of the circle. (0.75 is manually tweaked to look better) */ + vec2 edge_pos = gl_FragCoord.xy - uv * (0.75 / (dist + 1e-9)); + vec2 edge_start = edge_pos + vec2(-uv.y, uv.x); + + lineOutput = pack_line_data(gl_FragCoord.xy, edge_start, edge_pos); +} |