diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl new file mode 100644 index 00000000000..fb981a8167a --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_particle_vert.glsl @@ -0,0 +1,53 @@ + +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +/* TODO(fclem): Share with C code. */ +#define VCLASS_SCREENALIGNED (1 << 9) + +#define VCLASS_EMPTY_AXES (1 << 11) + +vec3 rotate(vec3 vec, vec4 quat) +{ + /* The quaternion representation here stores the w component in the first index. */ + return vec + 2.0 * cross(quat.yzw, cross(quat.yzw, vec) + quat.x * vec); +} + +void main() +{ + /* Drawsize packed in alpha. */ + float draw_size = color.a; + + vec3 world_pos = part_pos; + +#ifdef USE_DOTS + gl_Position = point_world_to_ndc(world_pos); + /* World sized points. */ + gl_PointSize = sizePixel * draw_size * ProjectionMatrix[1][1] * sizeViewport.y / gl_Position.w; +#else + + if ((vclass & VCLASS_SCREENALIGNED) != 0) { + /* World sized, camera facing geometry. */ + world_pos += (screenVecs[0].xyz * pos.x + screenVecs[1].xyz * pos.y) * draw_size; + } + else { + world_pos += rotate(pos, part_rot) * draw_size; + } + + gl_Position = point_world_to_ndc(world_pos); +#endif + + /* Coloring */ + if ((vclass & VCLASS_EMPTY_AXES) != 0) { + /* See VBO construction for explanation. */ + finalColor = vec4(clamp(pos * 10000.0, 0.0, 1.0), 1.0); + } + else if (part_val < 0.0) { + finalColor = vec4(color.rgb, 1.0); + } + else { + finalColor = vec4(texture(weightTex, part_val).rgb, 1.0); + } + + view_clipping_distances(world_pos); +} |