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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl
new file mode 100644
index 00000000000..9d102bd4295
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/paint_point_vert.glsl
@@ -0,0 +1,32 @@
+
+in vec3 pos;
+in vec4 nor; /* select flag on the 4th component */
+
+out vec4 finalColor;
+
+void main()
+{
+ GPU_INTEL_VERTEX_SHADER_WORKAROUND
+
+ bool is_select = (nor.w > 0.0);
+ bool is_hidden = (nor.w < 0.0);
+
+ vec3 world_pos = point_object_to_world(pos);
+ gl_Position = point_world_to_ndc(world_pos);
+ /* Add offset in Z to avoid zfighting and render selected wires on top. */
+ /* TODO scale this bias using znear and zfar range. */
+ gl_Position.z -= (is_select ? 2e-4 : 1e-4);
+
+ if (is_hidden) {
+ gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
+ }
+
+ finalColor = (is_select) ? vec4(1.0) : colorWire;
+ finalColor.a = nor.w;
+
+ gl_PointSize = sizeVertex * 2.0;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance(world_pos);
+#endif
+}