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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/particle_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/particle_vert.glsl29
1 files changed, 7 insertions, 22 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl b/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
index 9ff2c42921d..fb981a8167a 100644
--- a/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/particle_vert.glsl
@@ -1,34 +1,21 @@
-uniform sampler1D weightTex;
-uniform vec4 color; /* Drawsize packed in alpha */
-
-/* ---- Instantiated Attrs ---- */
-in vec3 pos;
-in int vclass;
-
-/* ---- Per instance Attrs ---- */
-in vec3 part_pos;
-in vec4 part_rot;
-in float part_val;
-
-#ifdef USE_DOTS
-out vec4 finalColor;
-#else
-flat out vec4 finalColor;
-#endif
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+/* TODO(fclem): Share with C code. */
#define VCLASS_SCREENALIGNED (1 << 9)
#define VCLASS_EMPTY_AXES (1 << 11)
vec3 rotate(vec3 vec, vec4 quat)
{
- /* The quaternion representation here stores the w component in the first index */
+ /* The quaternion representation here stores the w component in the first index. */
return vec + 2.0 * cross(quat.yzw, cross(quat.yzw, vec) + quat.x * vec);
}
void main()
{
+ /* Drawsize packed in alpha. */
float draw_size = color.a;
vec3 world_pos = part_pos;
@@ -52,7 +39,7 @@ void main()
/* Coloring */
if ((vclass & VCLASS_EMPTY_AXES) != 0) {
- /* see VBO construction for explanation. */
+ /* See VBO construction for explanation. */
finalColor = vec4(clamp(pos * 10000.0, 0.0, 1.0), 1.0);
}
else if (part_val < 0.0) {
@@ -62,7 +49,5 @@ void main()
finalColor = vec4(texture(weightTex, part_val).rgb, 1.0);
}
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}