diff options
Diffstat (limited to 'source/blender/draw/engines/overlay')
7 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index e6c3248b6c4..0e350ea5a68 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -1889,7 +1889,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx, bool highlight = (pchan && (arm->flag & ARM_POSEMODE) && (boneflag & BONE_SELECTED)) || (eBone && (eBone->flag & BONE_SELECTED)); - /* Color Management: Exception here as texts are drawn in sRGB space directly. */ + /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor4ubv(highlight ? TH_TEXT_HI : TH_TEXT, color); float *head = pchan ? pchan->pose_head : eBone->head; diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index 9c58a2b574f..01ab47ac1de 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -325,7 +325,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) if (pd->edit_uv.do_tiled_image_overlay) { struct DRWTextStore *dt = DRW_text_cache_ensure(); uchar color[4]; - /* Color Management: Exception here as texts are drawn in sRGB space directly. */ + /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColorShade4ubv(TH_BACK, 60, color); char text[16]; LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) { diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 2e1c0165513..b70c71de188 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -887,7 +887,7 @@ static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb, float *bundle_color_solid = G_draw.block.colorBundleSolid; float *bundle_color_unselected = G_draw.block.colorWire; uchar text_color_selected[4], text_color_unselected[4]; - /* Color Management: Exception here as texts are drawn in sRGB space directly. */ + /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor4ubv(TH_SELECT, text_color_selected); UI_GetThemeColor4ubv(TH_TEXT, text_color_unselected); @@ -1544,7 +1544,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id) { struct DRWTextStore *dt = DRW_text_cache_ensure(); uchar color[4]; - /* Color Management: Exception here as texts are drawn in sRGB space directly. */ + /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor4ubv(theme_id, color); DRW_text_cache_add(dt, diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c index a92f11aca38..e19d99dc597 100644 --- a/source/blender/draw/engines/overlay/overlay_motion_path.c +++ b/source/blender/draw/engines/overlay/overlay_motion_path.c @@ -177,7 +177,7 @@ static void motion_path_cache(OVERLAY_Data *vedata, if (show_frame_no || (show_keyframes_no && show_keyframes)) { int i; uchar col[4], col_kf[4]; - /* Color Management: Exception here as texts are drawn in sRGB space directly. */ + /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor3ubv(TH_TEXT_HI, col); UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf); col[3] = col_kf[3] = 255; diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c index f1467ff9794..a2c3b5bf4aa 100644 --- a/source/blender/draw/engines/overlay/overlay_outline.c +++ b/source/blender/draw/engines/overlay/overlay_outline.c @@ -77,7 +77,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4]) transpose_m4(mat); /* mat is now a "normal" matrix which will transform - * BBox space normal to world space. */ + * BBox space normal to world space. */ mul_mat3_m4_v3(mat, r_plane); normalize_v3(r_plane); diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 969289a3219..a48b46a61fc 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -358,7 +358,7 @@ typedef struct OVERLAY_PrivateData { bool select_vert; bool select_face; bool select_edge; - int flag; /** Copy of v3d->overlay.edit_flag. */ + int flag; /** Copy of #v3d->overlay.edit_flag. */ } edit_mesh; struct { bool use_weight; diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl index 74854dc0f8d..59c9d0a665d 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl @@ -162,13 +162,13 @@ void main() int color_class = int(floor(color.r)); float color_intensity = fract(color.r); switch (color_class) { - case 0: /* No eye (convergence plane) */ + case 0: /* No eye (convergence plane). */ finalColor = vec4(1.0, 1.0, 1.0, 1.0); break; - case 1: /* Left eye */ + case 1: /* Left eye. */ finalColor = vec4(0.0, 1.0, 1.0, 1.0); break; - case 2: /* Right eye */ + case 2: /* Right eye. */ finalColor = vec4(1.0, 0.0, 0.0, 1.0); break; } @@ -207,7 +207,7 @@ void main() vec3 n1 = normalize(cross(edge, world_pos - p1)); bool persp = (ProjectionMatrix[3][3] == 0.0); vec3 V = (persp) ? normalize(ViewMatrixInverse[3].xyz - world_pos) : ViewMatrixInverse[2].xyz; - /* Discard non-silhouete edges. */ + /* Discard non-silhouette edges. */ bool facing0 = dot(n0, V) > 0.0; bool facing1 = dot(n1, V) > 0.0; if (facing0 == facing1) { |