diff options
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_extra.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index e591f54c750..c0407345729 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -1358,22 +1358,22 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb, Scene *scene, float *color) { - FluidModifierData *mmd = (FluidModifierData *)md; - FluidDomainSettings *mds = mmd->domain; + FluidModifierData *fmd = (FluidModifierData *)md; + FluidDomainSettings *fds = fmd->domain; /* Don't show smoke before simulation starts, this could be made an option in the future. */ - const bool draw_velocity = (mds->draw_velocity && mds->fluid && - CFRA >= mds->point_cache[0]->startframe); + const bool draw_velocity = (fds->draw_velocity && fds->fluid && + CFRA >= fds->point_cache[0]->startframe); /* Small cube showing voxel size. */ { float min[3]; - madd_v3fl_v3fl_v3fl_v3i(min, mds->p0, mds->cell_size, mds->res_min); + madd_v3fl_v3fl_v3fl_v3i(min, fds->p0, fds->cell_size, fds->res_min); float voxel_cubemat[4][4] = {{0.0f}}; /* scale small cube to voxel size */ - voxel_cubemat[0][0] = mds->cell_size[0] / 2.0f; - voxel_cubemat[1][1] = mds->cell_size[1] / 2.0f; - voxel_cubemat[2][2] = mds->cell_size[2] / 2.0f; + voxel_cubemat[0][0] = fds->cell_size[0] / 2.0f; + voxel_cubemat[1][1] = fds->cell_size[1] / 2.0f; + voxel_cubemat[2][2] = fds->cell_size[2] / 2.0f; voxel_cubemat[3][3] = 1.0f; /* translate small cube to corner */ copy_v3_v3(voxel_cubemat[3], min); @@ -1385,38 +1385,38 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb, } if (draw_velocity) { - const bool use_needle = (mds->vector_draw_type == VECTOR_DRAW_NEEDLE); + const bool use_needle = (fds->vector_draw_type == VECTOR_DRAW_NEEDLE); int line_count = (use_needle) ? 6 : 1; int slice_axis = -1; - line_count *= mds->res[0] * mds->res[1] * mds->res[2]; + line_count *= fds->res[0] * fds->res[1] * fds->res[2]; - if (mds->slice_method == FLUID_DOMAIN_SLICE_AXIS_ALIGNED && - mds->axis_slice_method == AXIS_SLICE_SINGLE) { + if (fds->slice_method == FLUID_DOMAIN_SLICE_AXIS_ALIGNED && + fds->axis_slice_method == AXIS_SLICE_SINGLE) { float viewinv[4][4]; DRW_view_viewmat_get(NULL, viewinv, true); - const int axis = (mds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(viewinv[2]) : - mds->slice_axis - 1; + const int axis = (fds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(viewinv[2]) : + fds->slice_axis - 1; slice_axis = axis; - line_count /= mds->res[axis]; + line_count /= fds->res[axis]; } - GPU_create_smoke_velocity(mmd); + GPU_create_smoke_velocity(fmd); GPUShader *sh = OVERLAY_shader_volume_velocity(use_needle); DRWShadingGroup *grp = DRW_shgroup_create(sh, data->psl->extra_ps[0]); - DRW_shgroup_uniform_texture(grp, "velocityX", mds->tex_velocity_x); - DRW_shgroup_uniform_texture(grp, "velocityY", mds->tex_velocity_y); - DRW_shgroup_uniform_texture(grp, "velocityZ", mds->tex_velocity_z); - DRW_shgroup_uniform_float_copy(grp, "displaySize", mds->vector_scale); - DRW_shgroup_uniform_float_copy(grp, "slicePosition", mds->slice_depth); - DRW_shgroup_uniform_vec3_copy(grp, "cellSize", mds->cell_size); - DRW_shgroup_uniform_vec3_copy(grp, "domainOriginOffset", mds->p0); - DRW_shgroup_uniform_ivec3_copy(grp, "adaptiveCellOffset", mds->res_min); + DRW_shgroup_uniform_texture(grp, "velocityX", fds->tex_velocity_x); + DRW_shgroup_uniform_texture(grp, "velocityY", fds->tex_velocity_y); + DRW_shgroup_uniform_texture(grp, "velocityZ", fds->tex_velocity_z); + DRW_shgroup_uniform_float_copy(grp, "displaySize", fds->vector_scale); + DRW_shgroup_uniform_float_copy(grp, "slicePosition", fds->slice_depth); + DRW_shgroup_uniform_vec3_copy(grp, "cellSize", fds->cell_size); + DRW_shgroup_uniform_vec3_copy(grp, "domainOriginOffset", fds->p0); + DRW_shgroup_uniform_ivec3_copy(grp, "adaptiveCellOffset", fds->res_min); DRW_shgroup_uniform_int_copy(grp, "sliceAxis", slice_axis); DRW_shgroup_call_procedural_lines(grp, ob, line_count); - BLI_addtail(&data->stl->pd->smoke_domains, BLI_genericNodeN(mmd)); + BLI_addtail(&data->stl->pd->smoke_domains, BLI_genericNodeN(fmd)); } } @@ -1430,8 +1430,8 @@ static void OVERLAY_volume_free_smoke_textures(OVERLAY_Data *data) * all viewport in a redraw at least. */ LinkData *link; while ((link = BLI_pophead(&data->stl->pd->smoke_domains))) { - FluidModifierData *mmd = (FluidModifierData *)link->data; - GPU_free_smoke_velocity(mmd); + FluidModifierData *fmd = (FluidModifierData *)link->data; + GPU_free_smoke_velocity(fmd); MEM_freeN(link); } } |