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Diffstat (limited to 'source/blender/draw/engines/select/select_draw_utils.c')
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c257
1 files changed, 257 insertions, 0 deletions
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
new file mode 100644
index 00000000000..c3ee7f962a1
--- /dev/null
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -0,0 +1,257 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * Engine for drawing a selection map where the pixels indicate the selection indices.
+ */
+
+#include "BKE_editmesh.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+
+#include "ED_view3d.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "draw_cache_impl.h"
+
+#include "select_private.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Draw Utilities
+ * \{ */
+
+void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx)
+{
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ int size[2];
+ size[0] = GPU_texture_width(dtxl->depth);
+ size[1] = GPU_texture_height(dtxl->depth);
+
+ if (select_ctx->framebuffer_select_id == NULL) {
+ select_ctx->framebuffer_select_id = GPU_framebuffer_create();
+ }
+
+ if ((select_ctx->texture_u32 != NULL) &&
+ ((GPU_texture_width(select_ctx->texture_u32) != size[0]) ||
+ (GPU_texture_height(select_ctx->texture_u32) != size[1]))) {
+ GPU_texture_free(select_ctx->texture_u32);
+ select_ctx->texture_u32 = NULL;
+ }
+
+ /* Make sure the depth texture is attached.
+ * It may disappear when loading another Blender session. */
+ GPU_framebuffer_texture_attach(select_ctx->framebuffer_select_id, dtxl->depth, 0, 0);
+
+ if (select_ctx->texture_u32 == NULL) {
+ select_ctx->texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL);
+ GPU_framebuffer_texture_attach(
+ select_ctx->framebuffer_select_id, select_ctx->texture_u32, 0, 0);
+
+ GPU_framebuffer_check_valid(select_ctx->framebuffer_select_id, NULL);
+ }
+}
+
+short select_id_get_object_select_mode(Scene *scene, Object *ob)
+{
+ short r_select_mode = 0;
+ if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
+ Mesh *me_orig = DEG_get_original_object(ob)->data;
+ if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
+ r_select_mode = SCE_SELECT_FACE;
+ }
+ if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
+ r_select_mode |= SCE_SELECT_VERTEX;
+ }
+ }
+ else {
+ r_select_mode = scene->toolsettings->selectmode;
+ }
+
+ return r_select_mode;
+}
+
+static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
+{
+ if (select_mode & SCE_SELECT_FACE) {
+ if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
+ return true;
+ }
+ if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
+ return true;
+ }
+ if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
+ /* Since we can't deduce face selection when edges aren't visible - show dots. */
+ return true;
+ }
+ }
+ return false;
+}
+
+static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
+ Object *ob,
+ short select_mode,
+ bool draw_facedot,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ Mesh *me = ob->data;
+ BMEditMesh *em = me->edit_mesh;
+
+ BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
+
+ struct GPUBatch *geom_faces;
+ DRWShadingGroup *face_shgrp;
+ if (select_mode & SCE_SELECT_FACE) {
+ geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
+ face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
+
+ if (draw_facedot) {
+ struct GPUBatch *geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
+ DRW_shgroup_call(face_shgrp, geom_facedots, ob);
+ }
+ *r_face_offset = initial_offset + em->bm->totface;
+ }
+ else {
+ geom_faces = DRW_mesh_batch_cache_get_surface(me);
+ face_shgrp = stl->g_data->shgrp_face_unif;
+ *r_face_offset = initial_offset;
+ }
+ DRW_shgroup_call(face_shgrp, geom_faces, ob);
+
+ /* Unlike faces, only draw edges if edge select mode. */
+ if (select_mode & SCE_SELECT_EDGE) {
+ struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
+ DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
+ DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
+ DRW_shgroup_call(edge_shgrp, geom_edges, ob);
+ *r_edge_offset = *r_face_offset + em->bm->totedge;
+ }
+ else {
+ /* Note that `r_vert_offset` is calculated from `r_edge_offset`.
+ * Otherwise the first vertex is never selected, see: T53512. */
+ *r_edge_offset = *r_face_offset;
+ }
+
+ /* Unlike faces, only verts if vert select mode. */
+ if (select_mode & SCE_SELECT_VERTEX) {
+ struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
+ DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
+ DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
+ DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+ *r_vert_offset = *r_edge_offset + em->bm->totvert;
+ }
+ else {
+ *r_vert_offset = *r_edge_offset;
+ }
+}
+
+static void draw_select_id_mesh(SELECTID_StorageList *stl,
+ Object *ob,
+ short select_mode,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ Mesh *me = ob->data;
+
+ struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
+ DRWShadingGroup *face_shgrp;
+ if (select_mode & SCE_SELECT_FACE) {
+ face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
+ DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
+ *r_face_offset = initial_offset + me->totpoly;
+ }
+ else {
+ /* Only draw faces to mask out verts, we don't want their selection ID's. */
+ face_shgrp = stl->g_data->shgrp_face_unif;
+ *r_face_offset = initial_offset;
+ }
+ DRW_shgroup_call(face_shgrp, geom_faces, ob);
+
+ if (select_mode & SCE_SELECT_EDGE) {
+ struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
+ DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
+ DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
+ DRW_shgroup_call(edge_shgrp, geom_edges, ob);
+ *r_edge_offset = *r_face_offset + me->totedge;
+ }
+ else {
+ *r_edge_offset = *r_face_offset;
+ }
+
+ if (select_mode & SCE_SELECT_VERTEX) {
+ struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
+ DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
+ DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *r_edge_offset);
+ DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+ *r_vert_offset = *r_edge_offset + me->totvert;
+ }
+ else {
+ *r_vert_offset = *r_edge_offset;
+ }
+}
+
+void select_id_draw_object(void *vedata,
+ View3D *v3d,
+ Object *ob,
+ short select_mode,
+ uint initial_offset,
+ uint *r_vert_offset,
+ uint *r_edge_offset,
+ uint *r_face_offset)
+{
+ SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
+
+ BLI_assert(initial_offset > 0);
+
+ switch (ob->type) {
+ case OB_MESH:
+ if (ob->mode & OB_MODE_EDIT) {
+ bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt);
+ draw_select_id_edit_mesh(stl,
+ ob,
+ select_mode,
+ draw_facedot,
+ initial_offset,
+ r_vert_offset,
+ r_edge_offset,
+ r_face_offset);
+ }
+ else {
+ draw_select_id_mesh(
+ stl, ob, select_mode, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
+ }
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ break;
+ }
+}
+
+/** \} */
+
+#undef SELECT_ENGINE