diff options
Diffstat (limited to 'source/blender/draw/engines/select')
-rw-r--r-- | source/blender/draw/engines/select/select_engine.c | 249 | ||||
-rw-r--r-- | source/blender/draw/engines/select/select_engine.h | 31 |
2 files changed, 0 insertions, 280 deletions
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c deleted file mode 100644 index 6687a7be927..00000000000 --- a/source/blender/draw/engines/select/select_engine.c +++ /dev/null @@ -1,249 +0,0 @@ -/* - * Copyright 2016, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Blender Institute - * - */ - -#include "DRW_render.h" - -#include "BKE_icons.h" -#include "BKE_idprop.h" -#include "BKE_main.h" - -#include "GPU_shader.h" - -#include "select_engine.h" -/* Shaders */ - -#define SELECT_ENGINE "BLENDER_SELECT" - -/* we may want this later? */ -#define USE_DEPTH - -/* *********** LISTS *********** */ - -/* GPUViewport.storage - * Is freed everytime the viewport engine changes */ -typedef struct SELECT_Storage { - int dummy; -} SELECT_Storage; - -typedef struct SELECT_StorageList { - struct SELECT_Storage *storage; - struct g_data *g_data; -} SELECT_StorageList; - -typedef struct SELECT_FramebufferList { - /* default */ - struct GPUFrameBuffer *default_fb; - /* engine specific */ -#ifdef USE_DEPTH - struct GPUFrameBuffer *dupli_depth; -#endif -} SELECT_FramebufferList; - -typedef struct SELECT_TextureList { - /* default */ - struct GPUTexture *color; -#ifdef USE_DEPTH - struct GPUTexture *depth; - /* engine specific */ - struct GPUTexture *depth_dup; -#endif -} SELECT_TextureList; - -typedef struct SELECT_PassList { -#ifdef USE_DEPTH - struct DRWPass *depth_pass; - struct DRWPass *depth_pass_cull; -#endif - struct DRWPass *color_pass; - struct g_data *g_data; -} SELECT_PassList; - -typedef struct SELECT_Data { - void *engine_type; - SELECT_FramebufferList *fbl; - SELECT_TextureList *txl; - SELECT_PassList *psl; - SELECT_StorageList *stl; -} SELECT_Data; - -/* *********** STATIC *********** */ - -static struct { -#ifdef USE_DEPTH - /* Depth Pre Pass */ - struct GPUShader *depth_sh; -#endif - /* Shading Pass */ - struct GPUShader *color_sh; -} e_data = {NULL}; /* Engine data */ - -typedef struct g_data { -#ifdef USE_DEPTH - DRWShadingGroup *depth_shgrp; - DRWShadingGroup *depth_shgrp_cull; -#endif - DRWShadingGroup *color_shgrp; -} g_data; /* Transient data */ - -/* Functions */ - -static void SELECT_engine_init(void *vedata) -{ - SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; - SELECT_TextureList *txl = ((SELECT_Data *)vedata)->txl; - SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl; - -#ifdef USE_DEPTH - /* Depth prepass */ - if (!e_data.depth_sh) { - e_data.depth_sh = DRW_shader_create_3D_depth_only(); - } -#endif - - /* Shading pass */ - if (!e_data.color_sh) { - e_data.color_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); - } - - if (!stl->storage) { - stl->storage = MEM_callocN(sizeof(SELECT_Storage), "SELECT_Storage"); - } - -#ifdef USE_DEPTH - if (DRW_state_is_fbo()) { - const float *viewport_size = DRW_viewport_size_get(); - DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0}; - DRW_framebuffer_init(&fbl->dupli_depth, - (int)viewport_size[0], (int)viewport_size[1], - &tex, 1); - } -#endif -} - -static void SELECT_cache_init(void *vedata) -{ - SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl; - SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; - - if (!stl->g_data) { - /* Alloc transient pointers */ - stl->g_data = MEM_mallocN(sizeof(g_data), "g_data"); - } - -#ifdef USE_DEPTH - /* Depth Pass */ - { - psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); - stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass); - - psl->depth_pass_cull = DRW_pass_create( - "Depth Pass Cull", - DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK); - stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull); - } -#endif - - /* Color Pass */ - { - psl->color_pass = DRW_pass_create("Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL); - stl->g_data->color_shgrp = DRW_shgroup_create(e_data.color_sh, psl->color_pass); - } -} - -static void SELECT_cache_populate(void *vedata, Object *ob) -{ - SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; - - if (!DRW_is_object_renderable(ob)) - return; - - struct Batch *geom = DRW_cache_object_surface_get(ob); - if (geom) { - bool do_cull = false; /* TODO (we probably wan't to take this from the viewport?) */ -#ifdef USE_DEPTH - /* Depth Prepass */ - DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat); -#endif - /* Shading */ - DRW_shgroup_call_add(stl->g_data->color_shgrp, geom, ob->obmat); - } -} - -static void SELECT_cache_finish(void *vedata) -{ - SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; - - UNUSED_VARS(stl); -} - -static void SELECT_draw_scene(void *vedata) -{ - - SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl; - SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl; - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - -#ifdef USE_DEPTH - /* Pass 1 : Depth pre-pass */ - DRW_draw_pass(psl->depth_pass); - DRW_draw_pass(psl->depth_pass_cull); - - /* Pass 2 : Duplicate depth */ - /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */ - if (DRW_state_is_fbo()) { - DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true); - } -#endif - - /* Pass 3 : Shading */ - DRW_draw_pass(psl->color_pass); -} - -static void SELECT_engine_free(void) -{ - /* all shaders are builtin */ -} - -static const DrawEngineDataSize SELECT_data_size = DRW_VIEWPORT_DATA_SIZE(SELECT_Data); - -DrawEngineType draw_engine_select_type = { - NULL, NULL, - N_("SelectID"), - &SELECT_data_size, - &SELECT_engine_init, - &SELECT_engine_free, - &SELECT_cache_init, - &SELECT_cache_populate, - &SELECT_cache_finish, - NULL, - &SELECT_draw_scene -}; - -RenderEngineType DRW_engine_viewport_select_type = { - NULL, NULL, - SELECT_ENGINE, N_("SelectID"), RE_INTERNAL | RE_USE_OGL_PIPELINE, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, - &draw_engine_select_type, - {NULL, NULL, NULL} -}; - - -#undef SELECT_ENGINE diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h deleted file mode 100644 index 653ada7e82f..00000000000 --- a/source/blender/draw/engines/select/select_engine.h +++ /dev/null @@ -1,31 +0,0 @@ -/* - * Copyright 2016, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Blender Institute - * - */ - -/** \file select_engine.h - * \ingroup draw_engine - */ - -#ifndef __SELECT_ENGINE_H__ -#define __SELECT_ENGINE_H__ - -extern RenderEngineType DRW_engine_viewport_select_type; - -#endif /* __SELECT_ENGINE_H__ */ |