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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh')
-rw-r--r--source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh
index 60d79ed50d9..29468d6002a 100644
--- a/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_cavity_info.hh
@@ -3,11 +3,7 @@
GPU_SHADER_CREATE_INFO(workbench_effect_cavity_common)
.fragment_out(0, Type::VEC4, "fragColor")
- .sampler(0, ImageType::DEPTH_2D, "depthBuffer")
- .sampler(1, ImageType::FLOAT_2D, "normalBuffer")
- .sampler(2, ImageType::UINT_2D, "objectIdBuffer")
- .sampler(3, ImageType::FLOAT_2D, "cavityJitter")
- .uniform_buf(3, "vec4", "samples_coords[512]")
+ .sampler(0, ImageType::FLOAT_2D, "normalBuffer")
.uniform_buf(4, "WorldData", "world_data", Frequency::PASS)
.typedef_source("workbench_shader_shared.h")
.fragment_source("workbench_effect_cavity_frag.glsl")
@@ -17,15 +13,23 @@ GPU_SHADER_CREATE_INFO(workbench_effect_cavity_common)
GPU_SHADER_CREATE_INFO(workbench_effect_cavity)
.do_static_compilation(true)
.define("USE_CAVITY")
+ .uniform_buf(3, "vec4", "samples_coords[512]")
+ .sampler(1, ImageType::DEPTH_2D, "depthBuffer")
+ .sampler(2, ImageType::FLOAT_2D, "cavityJitter")
.additional_info("workbench_effect_cavity_common");
GPU_SHADER_CREATE_INFO(workbench_effect_curvature)
.do_static_compilation(true)
.define("USE_CURVATURE")
+ .sampler(1, ImageType::UINT_2D, "objectIdBuffer")
.additional_info("workbench_effect_cavity_common");
GPU_SHADER_CREATE_INFO(workbench_effect_cavity_curvature)
.do_static_compilation(true)
.define("USE_CAVITY")
.define("USE_CURVATURE")
+ .uniform_buf(3, "vec4", "samples_coords[512]")
+ .sampler(1, ImageType::DEPTH_2D, "depthBuffer")
+ .sampler(2, ImageType::FLOAT_2D, "cavityJitter")
+ .sampler(3, ImageType::UINT_2D, "objectIdBuffer")
.additional_info("workbench_effect_cavity_common");