diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh new file mode 100644 index 00000000000..a885fca6f07 --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh @@ -0,0 +1,55 @@ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(workbench_effect_dof) + /* TODO(fclem): Split resources per stage. */ + .sampler(0, ImageType::FLOAT_2D, "inputCocTex") + .sampler(1, ImageType::FLOAT_2D, "maxCocTilesTex") + .sampler(2, ImageType::FLOAT_2D, "sceneColorTex") + .sampler(3, ImageType::FLOAT_2D, "sceneDepthTex") + .sampler(4, ImageType::FLOAT_2D, "backgroundTex") + .sampler(5, ImageType::FLOAT_2D, "halfResColorTex") + .sampler(6, ImageType::FLOAT_2D, "blurTex") + .sampler(7, ImageType::FLOAT_2D, "noiseTex") + .push_constant(0, Type::VEC2, "invertedViewportSize") + .push_constant(1, Type::VEC2, "nearFar") + .push_constant(2, Type::VEC3, "dofParams") + .push_constant(3, Type::FLOAT, "noiseOffset") + .fragment_source("workbench_effect_dof_frag.glsl") + .additional_info("draw_fullscreen") + .additional_info("draw_view"); + +GPU_SHADER_CREATE_INFO(workbench_effect_dof_prepare) + .define("PREPARE") + .fragment_out(0, Type::VEC4, "halfResColor") + .fragment_out(1, Type::VEC2, "normalizedCoc") + .additional_info("workbench_effect_dof") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(workbench_effect_dof_downsample) + .define("DOWNSAMPLE") + .fragment_out(0, Type::VEC4, "outColor") + .fragment_out(1, Type::VEC2, "outCocs") + .additional_info("workbench_effect_dof") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(workbench_effect_dof_blur1) + .define("BLUR1") + .define("NUM_SAMPLES", "49") + .uniform_buf(1, "vec4", "samples[49]") + .fragment_out(0, Type::VEC4, "blurColor") + .additional_info("workbench_effect_dof") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(workbench_effect_dof_blur2) + .define("BLUR2") + .fragment_out(0, Type::VEC4, "finalColor") + .additional_info("workbench_effect_dof") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(workbench_effect_dof_resolve) + .define("RESOLVE") + .fragment_out(0, Type::VEC4, "finalColorAdd", DualBlend::SRC_0) + .fragment_out(0, Type::VEC4, "finalColorMul", DualBlend::SRC_1) + .additional_info("workbench_effect_dof") + .do_static_compilation(true);
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