diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/infos/workbench_shadow_info.hh')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/infos/workbench_shadow_info.hh | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_shadow_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_shadow_info.hh new file mode 100644 index 00000000000..64f491aa201 --- /dev/null +++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_shadow_info.hh @@ -0,0 +1,98 @@ + +#include "gpu_shader_create_info.hh" + +/* -------------------------------------------------------------------- */ +/** \name Common + * \{ */ + +GPU_SHADER_INTERFACE_INFO(workbench_shadow_iface, "vData") + .smooth(Type::VEC3, "pos") + .smooth(Type::VEC4, "frontPosition") + .smooth(Type::VEC4, "backPosition"); + +GPU_SHADER_CREATE_INFO(workbench_shadow_common) + .vertex_in(0, Type::VEC3, "pos") + .vertex_out(workbench_shadow_iface) + .push_constant(0, Type::FLOAT, "lightDistance") + .push_constant(1, Type::VEC3, "lightDirection") + .vertex_source("workbench_shadow_vert.glsl") + .additional_info("draw_mesh"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Manifold Type + * \{ */ + +GPU_SHADER_CREATE_INFO(workbench_shadow_manifold) + .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::TRIANGLE_STRIP, 4, 1) + .geometry_source("workbench_shadow_geom.glsl"); + +GPU_SHADER_CREATE_INFO(workbench_shadow_no_manifold) + .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::TRIANGLE_STRIP, 4, 2) + .geometry_source("workbench_shadow_geom.glsl"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Caps Type + * \{ */ + +GPU_SHADER_CREATE_INFO(workbench_shadow_caps) + .geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3, 2) + .geometry_source("workbench_shadow_caps_geom.glsl"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Debug Type + * \{ */ + +GPU_SHADER_CREATE_INFO(workbench_shadow_no_debug) + .fragment_source("gpu_shader_depth_only_frag.glsl"); + +GPU_SHADER_CREATE_INFO(workbench_shadow_debug) + .fragment_out(0, Type::VEC4, "materialData") + .fragment_out(1, Type::VEC4, "normalData") + .fragment_out(2, Type::UINT, "objectId") + .fragment_source("workbench_shadow_debug_frag.glsl"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Variations Declaration + * \{ */ + +#define WORKBENCH_SHADOW_VARIATIONS(suffix, ...) \ + GPU_SHADER_CREATE_INFO(workbench_shadow_pass_manifold_no_caps##suffix) \ + .define("SHADOW_PASS") \ + .additional_info("workbench_shadow_common", "workbench_shadow_manifold", __VA_ARGS__) \ + .do_static_compilation(true); \ + GPU_SHADER_CREATE_INFO(workbench_shadow_pass_no_manifold_no_caps##suffix) \ + .define("SHADOW_PASS") \ + .define("DOUBLE_MANIFOLD") \ + .additional_info("workbench_shadow_common", "workbench_shadow_no_manifold", __VA_ARGS__) \ + .do_static_compilation(true); \ + GPU_SHADER_CREATE_INFO(workbench_shadow_fail_manifold_caps##suffix) \ + .define("SHADOW_FAIL") \ + .additional_info("workbench_shadow_common", "workbench_shadow_caps", __VA_ARGS__) \ + .do_static_compilation(true); \ + GPU_SHADER_CREATE_INFO(workbench_shadow_fail_manifold_no_caps##suffix) \ + .define("SHADOW_FAIL") \ + .additional_info("workbench_shadow_common", "workbench_shadow_manifold", __VA_ARGS__) \ + .do_static_compilation(true); \ + GPU_SHADER_CREATE_INFO(workbench_shadow_fail_no_manifold_caps##suffix) \ + .define("SHADOW_FAIL") \ + .define("DOUBLE_MANIFOLD") \ + .additional_info("workbench_shadow_common", "workbench_shadow_caps", __VA_ARGS__) \ + .do_static_compilation(true); \ + GPU_SHADER_CREATE_INFO(workbench_shadow_fail_no_manifold_no_caps##suffix) \ + .define("SHADOW_FAIL") \ + .define("DOUBLE_MANIFOLD") \ + .additional_info("workbench_shadow_common", "workbench_shadow_no_manifold", __VA_ARGS__) \ + .do_static_compilation(true); + +WORKBENCH_SHADOW_VARIATIONS(, "workbench_shadow_no_debug") +WORKBENCH_SHADOW_VARIATIONS(_debug, "workbench_shadow_debug") + +/** \} */ |