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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/infos/workbench_volume_info.hh')
-rw-r--r--source/blender/draw/engines/workbench/shaders/infos/workbench_volume_info.hh114
1 files changed, 114 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_volume_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_volume_info.hh
new file mode 100644
index 00000000000..dd9492481ec
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_volume_info.hh
@@ -0,0 +1,114 @@
+
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Volume shader base
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(workbench_volume)
+ .vertex_in(0, Type::VEC3, "pos")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .sampler(0, ImageType::DEPTH_2D, "depthBuffer")
+ .sampler(1, ImageType::FLOAT_3D, "densityTexture")
+ .push_constant(Type::INT, "samplesLen")
+ .push_constant(Type::FLOAT, "noiseOfs")
+ .push_constant(Type::FLOAT, "stepLength")
+ .push_constant(Type::FLOAT, "densityScale")
+ .vertex_source("workbench_volume_vert.glsl")
+ .fragment_source("workbench_volume_frag.glsl")
+ .additional_info("draw_object_infos");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Smoke variation
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(workbench_volume_smoke)
+ .define("VOLUME_SMOKE")
+ .sampler(2, ImageType::FLOAT_3D, "flameTexture")
+ .sampler(3, ImageType::FLOAT_1D, "flameColorTexture")
+ .additional_info("draw_mesh", "draw_resource_id_varying");
+
+GPU_SHADER_CREATE_INFO(workbench_volume_object)
+ .define("VOLUME_OBJECT")
+ .push_constant(Type::MAT4, "volumeTextureToObject")
+ /* FIXME(fclem): This overflow the push_constant limit. */
+ .push_constant(Type::MAT4, "volumeObjectToTexture")
+ .additional_info("draw_volume", "draw_resource_id_varying");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Color Band variation
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(workbench_volume_coba)
+ .define("USE_COBA")
+ .sampler(4, ImageType::UINT_3D, "flagTexture")
+ .sampler(5, ImageType::FLOAT_1D, "transferTexture")
+ .push_constant(Type::BOOL, "showPhi")
+ .push_constant(Type::BOOL, "showFlags")
+ .push_constant(Type::BOOL, "showPressure")
+ .push_constant(Type::FLOAT, "gridScale");
+
+GPU_SHADER_CREATE_INFO(workbench_volume_no_coba)
+ .sampler(4, ImageType::FLOAT_3D, "shadowTexture")
+ .sampler(5, ImageType::UINT_2D, "transferTexture")
+ .push_constant(Type::VEC3, "activeColor");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Sampling variation
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(workbench_volume_linear).define("USE_TRILINEAR");
+GPU_SHADER_CREATE_INFO(workbench_volume_cubic).define("USE_TRICUBIC");
+GPU_SHADER_CREATE_INFO(workbench_volume_closest).define("USE_CLOSEST");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Slice variation
+ * \{ */
+
+GPU_SHADER_INTERFACE_INFO(workbench_volume_iface, "").smooth(Type::VEC3, "localPos");
+
+GPU_SHADER_CREATE_INFO(workbench_volume_slice)
+ .define("VOLUME_SLICE")
+ .vertex_in(1, Type::VEC3, "uvs")
+ .vertex_out(workbench_volume_iface)
+ .push_constant(Type::INT, "sliceAxis") /* -1 is no slice. */
+ .push_constant(Type::FLOAT, "slicePosition");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Variations Declaration
+ * \{ */
+
+#define WORKBENCH_VOLUME_SLICE_VARIATIONS(prefix, ...) \
+ GPU_SHADER_CREATE_INFO(prefix##_slice) \
+ .additional_info("workbench_volume_slice", __VA_ARGS__) \
+ .do_static_compilation(true); \
+ GPU_SHADER_CREATE_INFO(prefix##_no_slice) \
+ .additional_info(__VA_ARGS__) \
+ .do_static_compilation(true);
+
+#define WORKBENCH_VOLUME_COBA_VARIATIONS(prefix, ...) \
+ WORKBENCH_VOLUME_SLICE_VARIATIONS(prefix##_coba, "workbench_volume_coba", __VA_ARGS__) \
+ WORKBENCH_VOLUME_SLICE_VARIATIONS(prefix##_no_coba, "workbench_volume_no_coba", __VA_ARGS__)
+
+#define WORKBENCH_VOLUME_INTERP_VARIATIONS(prefix, ...) \
+ WORKBENCH_VOLUME_COBA_VARIATIONS(prefix##_linear, "workbench_volume_linear", __VA_ARGS__) \
+ WORKBENCH_VOLUME_COBA_VARIATIONS(prefix##_cubic, "workbench_volume_cubic", __VA_ARGS__) \
+ WORKBENCH_VOLUME_COBA_VARIATIONS(prefix##_closest, "workbench_volume_closest", __VA_ARGS__)
+
+#define WORKBENCH_VOLUME_SMOKE_VARIATIONS(prefix, ...) \
+ WORKBENCH_VOLUME_INTERP_VARIATIONS(prefix##_smoke, "workbench_volume_smoke", __VA_ARGS__) \
+ WORKBENCH_VOLUME_INTERP_VARIATIONS(prefix##_object, "workbench_volume_object", __VA_ARGS__)
+
+WORKBENCH_VOLUME_SMOKE_VARIATIONS(workbench_volume, "workbench_volume")
+
+/** \} */