diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl index a0e04f252e2..7031328eb2e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl @@ -28,7 +28,7 @@ layout(std140) uniform samples_block #define ssao_factor_edge ssao_settings.z #define ssao_attenuation ssao_settings.w -vec3 get_view_space_from_depth(in vec2 uvcoords, in float depth) +vec3 view_space_from_depth(in vec2 uvcoords, in float depth) { if (WinMatrix[3][3] == 0.0) { /* Perspective */ @@ -63,7 +63,7 @@ void main() #ifdef USE_CAVITY float depth = texelFetch(depthBuffer, texel, 0).x; - vec3 position = get_view_space_from_depth(screenco, depth); + vec3 position = view_space_from_depth(screenco, depth); vec3 normal_viewport = workbench_normal_decode(texelFetch(normalBuffer, texel, 0).rg); ssao_factors(depth, normal_viewport, position, screenco, cavity, edges); |