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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
index a0e04f252e2..7031328eb2e 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_frag.glsl
@@ -28,7 +28,7 @@ layout(std140) uniform samples_block
#define ssao_factor_edge ssao_settings.z
#define ssao_attenuation ssao_settings.w
-vec3 get_view_space_from_depth(in vec2 uvcoords, in float depth)
+vec3 view_space_from_depth(in vec2 uvcoords, in float depth)
{
if (WinMatrix[3][3] == 0.0) {
/* Perspective */
@@ -63,7 +63,7 @@ void main()
#ifdef USE_CAVITY
float depth = texelFetch(depthBuffer, texel, 0).x;
- vec3 position = get_view_space_from_depth(screenco, depth);
+ vec3 position = view_space_from_depth(screenco, depth);
vec3 normal_viewport = workbench_normal_decode(texelFetch(normalBuffer, texel, 0).rg);
ssao_factors(depth, normal_viewport, position, screenco, cavity, edges);