diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl index 8cbc8608f5b..9b142fe56b5 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl @@ -3,10 +3,6 @@ #define CAVITY_BUFFER_RANGE 4.0 -#ifdef WORKBENCH_ENCODE_NORMALS - -# define WB_Normal vec2 - /* From http://aras-p.info/texts/CompactNormalStorage.html * Using Method #4: Spheremap Transform */ vec3 workbench_normal_decode(vec4 enc) @@ -22,7 +18,7 @@ vec3 workbench_normal_decode(vec4 enc) /* From http://aras-p.info/texts/CompactNormalStorage.html * Using Method #4: Spheremap Transform */ -WB_Normal workbench_normal_encode(bool front_face, vec3 n) +vec2 workbench_normal_encode(bool front_face, vec3 n) { n = normalize(front_face ? n : -n); float p = sqrt(n.z * 8.0 + 8.0); @@ -30,13 +26,6 @@ WB_Normal workbench_normal_encode(bool front_face, vec3 n) return n.xy; } -#else -# define WB_Normal vec3 -/* Well just do nothing... */ -# define workbench_normal_encode(f, a) (a) -# define workbench_normal_decode(a) (a.xyz) -#endif /* WORKBENCH_ENCODE_NORMALS */ - /* Encoding into the alpha of a RGBA16F texture. (10bit mantissa) */ #define TARGET_BITCOUNT 8u #define METALLIC_BITS 3u /* Metallic channel is less important. */ |