diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index 2a17a508046..bc6125f18b6 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -18,12 +18,12 @@ void main() vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize; uint object_id = texelFetch(objectId, texel, 0).r; -#ifndef V3D_DRAWOPTION_OBJECT_OVERLAP +#ifndef V3D_SHADING_OBJECT_OVERLAP if (object_id == NO_OBJECT_ID) { fragColor = vec4(background_color(world_data, uv_viewport.y), 0.0); return; } -#else /* !V3D_DRAWOPTION_OBJECT_OVERLAP */ +#else /* !V3D_SHADING_OBJECT_OVERLAP */ float object_overlap = calculate_object_overlap(objectId, texel, object_id); if (object_id == NO_OBJECT_ID) { @@ -35,7 +35,7 @@ void main() } return; } -#endif /* !V3D_DRAWOPTION_OBJECT_OVERLAP */ +#endif /* !V3D_SHADING_OBJECT_OVERLAP */ #ifdef V3D_LIGHTING_STUDIO @@ -57,9 +57,9 @@ void main() #endif /* V3D_LIGHTING_STUDIO */ -#ifdef V3D_DRAWOPTION_OBJECT_OVERLAP +#ifdef V3D_SHADING_OBJECT_OVERLAP shaded_color = mix(objectOverlapColor, shaded_color, object_overlap); -#endif /* V3D_DRAWOPTION_OBJECT_OVERLAP */ +#endif /* V3D_SHADING_OBJECT_OVERLAP */ fragColor = vec4(shaded_color, 1.0); } |