diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index 38211239d01..b032bb6a7b5 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -6,8 +6,8 @@ uniform sampler2D colorBuffer; uniform sampler2D normalBuffer; /* normalBuffer contains viewport normals */ uniform vec2 invertedViewportSize; - uniform vec3 objectOverlapColor = vec3(0.0); +uniform float lightMultiplier; layout(std140) uniform world_block { WorldData world_data; @@ -52,11 +52,11 @@ void main() vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb; #endif /* WORKBENCH_ENCODE_NORMALS */ vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport); - vec3 shaded_color = diffuse_light * diffuse_color.rgb; + vec3 shaded_color = diffuse_light * diffuse_color.rgb * lightMultiplier; #else /* V3D_LIGHTING_STUDIO */ vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb; - vec3 shaded_color = diffuse_color; + vec3 shaded_color = diffuse_color * lightMultiplier; #endif /* V3D_LIGHTING_STUDIO */ |