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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
index 38211239d01..b032bb6a7b5 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl
@@ -6,8 +6,8 @@ uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
/* normalBuffer contains viewport normals */
uniform vec2 invertedViewportSize;
-
uniform vec3 objectOverlapColor = vec3(0.0);
+uniform float lightMultiplier;
layout(std140) uniform world_block {
WorldData world_data;
@@ -52,11 +52,11 @@ void main()
vec3 normal_viewport = texelFetch(normalBuffer, texel, 0).rgb;
#endif /* WORKBENCH_ENCODE_NORMALS */
vec3 diffuse_light = get_world_diffuse_light(world_data, normal_viewport);
- vec3 shaded_color = diffuse_light * diffuse_color.rgb;
+ vec3 shaded_color = diffuse_light * diffuse_color.rgb * lightMultiplier;
#else /* V3D_LIGHTING_STUDIO */
vec3 diffuse_color = texelFetch(colorBuffer, texel, 0).rgb;
- vec3 shaded_color = diffuse_color;
+ vec3 shaded_color = diffuse_color * lightMultiplier;
#endif /* V3D_LIGHTING_STUDIO */