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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl
deleted file mode 100644
index 22fa2babbbf..00000000000
--- a/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-
-uniform usampler2D objectId;
-
-uniform vec2 invertedViewportSize;
-
-out vec4 fragColor;
-
-layout(std140) uniform world_block
-{
- WorldData world_data;
-};
-
-void main()
-{
- vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize;
-
-#ifndef V3D_SHADING_OBJECT_OUTLINE
-
- fragColor = vec4(0.0);
-
-#else /* !V3D_SHADING_OBJECT_OUTLINE */
-
- ivec2 texel = ivec2(gl_FragCoord.xy);
- uint object_id = texelFetch(objectId, texel, 0).r;
- float object_outline = calculate_object_outline(objectId, texel, object_id);
-
- fragColor = vec4(world_data.object_outline_color.rgb, 1.0) * (1.0 - object_outline);
-
-#endif /* !V3D_SHADING_OBJECT_OUTLINE */
-}