diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl deleted file mode 100644 index 22fa2babbbf..00000000000 --- a/source/blender/draw/engines/workbench/shaders/workbench_deferred_background_frag.glsl +++ /dev/null @@ -1,30 +0,0 @@ - -uniform usampler2D objectId; - -uniform vec2 invertedViewportSize; - -out vec4 fragColor; - -layout(std140) uniform world_block -{ - WorldData world_data; -}; - -void main() -{ - vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize; - -#ifndef V3D_SHADING_OBJECT_OUTLINE - - fragColor = vec4(0.0); - -#else /* !V3D_SHADING_OBJECT_OUTLINE */ - - ivec2 texel = ivec2(gl_FragCoord.xy); - uint object_id = texelFetch(objectId, texel, 0).r; - float object_outline = calculate_object_outline(objectId, texel, object_id); - - fragColor = vec4(world_data.object_outline_color.rgb, 1.0) * (1.0 - object_outline); - -#endif /* !V3D_SHADING_OBJECT_OUTLINE */ -} |