Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 54440f7b120..0428b0d408c 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -362,9 +362,9 @@ void main()
for (int dX = -1; dX <= 1; ++dX) {
for (int dY = -1; dY <= 1; ++dY) {
vec2 offset = vec2(float(dX), float(dY));
- /* If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
- * pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
- * bottom right pixel of the window at pixel[N-1]. */
+ /* If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) +
+ * (dY + R) of the pixel array. This will fill the pixel array, with the top left pixel of
+ * the window at pixel[0] and the bottom right pixel of the window at pixel[N-1]. */
v[(dX + 1) * 3 + (dY + 1)] = toVec(texture(blurTex, uv + offset * pixel_size * rad));
}
}