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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 8f6940a6062..92d5df1a13a 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -394,7 +394,7 @@ void main()
vec2 pixel_size = 0.5 / vec2(textureSize(halfResColorTex, 0).xy);
vec2 uv = gl_FragCoord.xy * pixel_size;
- /* TODO MAKE SURE TO ALIGN SAMPLE POSITION TO AVOID OFFSET IN THE BOKEH */
+ /* TODO: MAKE SURE TO ALIGN SAMPLE POSITION TO AVOID OFFSET IN THE BOKEH. */
float depth = texelFetch(sceneDepthTex, ivec2(gl_FragCoord.xy), 0).r;
float zdepth = linear_depth(depth);
float coc = calculate_coc(zdepth);