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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index c1c1c264f42..1a0d01fde00 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -108,8 +108,8 @@ layout(location = 1) out vec2 outCocs;
void main()
{
- vec4 texel = vec4(gl_FragCoord.xyxy) * 2 + vec4(0, 0, 1, 1);
- texel = (texel + 0.5) / vec4(textureSize(sceneColorTex, 0).xyxy);
+ vec4 texel = vec4(gl_FragCoord.xyxy) * 2.0 + vec4(0.0, 0.0, 1.0, 1.0);
+ texel = (texel - 0.5) / vec4(textureSize(sceneColorTex, 0).xyxy);
/* Using texelFetch can bypass the mip range setting on some platform.
* Using texture Lod fix this issue. Note that we need to disable filtering to get the right