diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl index 505b4822ad6..abd8c1f6579 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl @@ -1,5 +1,6 @@ -uniform int object_id = 0; + layout(location = 0) out uint objectId; + uniform float ImageTransparencyCutoff = 0.1; #ifdef V3D_SHADING_TEXTURE_COLOR uniform sampler2D image; @@ -10,11 +11,10 @@ in vec2 uv_interp; void main() { #ifdef V3D_SHADING_TEXTURE_COLOR - vec4 diffuse_color = texture(image, uv_interp); - if (diffuse_color.a < ImageTransparencyCutoff) { + if (texture(image, uv_interp).a < ImageTransparencyCutoff) { discard; } #endif - objectId = uint(object_id); + objectId = uint(resource_id + 1) & 0xFFu; } |