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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
index 505b4822ad6..abd8c1f6579 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
@@ -1,5 +1,6 @@
-uniform int object_id = 0;
+
layout(location = 0) out uint objectId;
+
uniform float ImageTransparencyCutoff = 0.1;
#ifdef V3D_SHADING_TEXTURE_COLOR
uniform sampler2D image;
@@ -10,11 +11,10 @@ in vec2 uv_interp;
void main()
{
#ifdef V3D_SHADING_TEXTURE_COLOR
- vec4 diffuse_color = texture(image, uv_interp);
- if (diffuse_color.a < ImageTransparencyCutoff) {
+ if (texture(image, uv_interp).a < ImageTransparencyCutoff) {
discard;
}
#endif
- objectId = uint(object_id);
+ objectId = uint(resource_id + 1) & 0xFFu;
}