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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
index 9380044f2b9..505b4822ad6 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_depth_frag.glsl
@@ -1,5 +1,5 @@
uniform int object_id = 0;
-layout(location=0) out uint objectId;
+layout(location = 0) out uint objectId;
uniform float ImageTransparencyCutoff = 0.1;
#ifdef V3D_SHADING_TEXTURE_COLOR
uniform sampler2D image;
@@ -10,11 +10,11 @@ in vec2 uv_interp;
void main()
{
#ifdef V3D_SHADING_TEXTURE_COLOR
- vec4 diffuse_color = texture(image, uv_interp);
- if (diffuse_color.a < ImageTransparencyCutoff) {
- discard;
- }
+ vec4 diffuse_color = texture(image, uv_interp);
+ if (diffuse_color.a < ImageTransparencyCutoff) {
+ discard;
+ }
#endif
- objectId = uint(object_id);
+ objectId = uint(object_id);
}