Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index c00edb06100..d42b6bde791 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -9,8 +9,8 @@ uniform float alpha = 0.5;
uniform vec2 invertedViewportSize;
uniform vec4 viewvecs[3];
-uniform vec4 materialDiffuseColor;
-uniform vec4 materialSpecularColor;
+uniform vec3 materialDiffuseColor;
+uniform vec3 materialSpecularColor;
uniform float materialRoughness;
#ifdef NORMAL_VIEWPORT_PASS_ENABLED
@@ -40,7 +40,7 @@ void main()
discard;
}
#else
- diffuse_color = materialDiffuseColor;
+ diffuse_color = vec4(materialDiffuseColor, 1.0);
#endif /* V3D_SHADING_TEXTURE_COLOR */
vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize;
@@ -62,7 +62,7 @@ void main()
#elif defined(V3D_LIGHTING_STUDIO)
vec3 shaded_color = get_world_lighting(world_data,
- diffuse_color.rgb, materialSpecularColor.rgb, materialRoughness,
+ diffuse_color.rgb, materialSpecularColor, materialRoughness,
nor, I_vs);
#endif