diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index c00edb06100..d42b6bde791 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -9,8 +9,8 @@ uniform float alpha = 0.5; uniform vec2 invertedViewportSize; uniform vec4 viewvecs[3]; -uniform vec4 materialDiffuseColor; -uniform vec4 materialSpecularColor; +uniform vec3 materialDiffuseColor; +uniform vec3 materialSpecularColor; uniform float materialRoughness; #ifdef NORMAL_VIEWPORT_PASS_ENABLED @@ -40,7 +40,7 @@ void main() discard; } #else - diffuse_color = materialDiffuseColor; + diffuse_color = vec4(materialDiffuseColor, 1.0); #endif /* V3D_SHADING_TEXTURE_COLOR */ vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize; @@ -62,7 +62,7 @@ void main() #elif defined(V3D_LIGHTING_STUDIO) vec3 shaded_color = get_world_lighting(world_data, - diffuse_color.rgb, materialSpecularColor.rgb, materialRoughness, + diffuse_color.rgb, materialSpecularColor, materialRoughness, nor, I_vs); #endif |