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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 78981522c18..6428ed44f6b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -47,17 +47,8 @@ void main()
vec3 shaded_color = diffuse_color.rgb;
#endif /* V3D_LIGHTING_STUDIO */
- float alpha = world_data.see_through_transparency;
-#ifdef NORMAL_VIEWPORT_PASS_ENABLED
- vec3 normal = normalize(normal_viewport);
- float kr;
- fresnel(vec3(0.0, 0.0, -1.0), normal, 1.22, kr);
- alpha = mix(alpha, alpha+alpha, kr);
-#endif
-
+ float alpha = 0.1;
vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha);
-
transparentAccum = calculate_transparent_accum(premultiplied);
-
}