diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index d42b6bde791..aed86937e0d 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -1,8 +1,8 @@ -#ifdef V3D_SHADING_TEXTURE_COLOR -uniform sampler2D image; + uniform float ImageTransparencyCutoff = 0.1; +uniform sampler2D image; +uniform bool imageSrgb; -#endif uniform mat4 ProjectionMatrix; uniform mat4 ViewMatrixInverse; uniform float alpha = 0.5; @@ -39,6 +39,9 @@ void main() if (diffuse_color.a < ImageTransparencyCutoff) { discard; } + if (imageSrgb) { + diffuse_color = srgb_to_linearrgb(diffuse_color); + } #else diffuse_color = vec4(materialDiffuseColor, 1.0); #endif /* V3D_SHADING_TEXTURE_COLOR */ |