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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index aed86937e0d..93da32dd765 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -2,6 +2,7 @@
uniform float ImageTransparencyCutoff = 0.1;
uniform sampler2D image;
uniform bool imageSrgb;
+uniform bool imageNearest;
uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrixInverse;
@@ -35,13 +36,10 @@ void main()
vec4 diffuse_color;
#ifdef V3D_SHADING_TEXTURE_COLOR
- diffuse_color = texture(image, uv_interp);
+ diffuse_color = workbench_sample_texture(image, uv_interp, imageSrgb, imageNearest);
if (diffuse_color.a < ImageTransparencyCutoff) {
discard;
}
- if (imageSrgb) {
- diffuse_color = srgb_to_linearrgb(diffuse_color);
- }
#else
diffuse_color = vec4(materialDiffuseColor, 1.0);
#endif /* V3D_SHADING_TEXTURE_COLOR */