diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index aed86937e0d..93da32dd765 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -2,6 +2,7 @@ uniform float ImageTransparencyCutoff = 0.1; uniform sampler2D image; uniform bool imageSrgb; +uniform bool imageNearest; uniform mat4 ProjectionMatrix; uniform mat4 ViewMatrixInverse; @@ -35,13 +36,10 @@ void main() vec4 diffuse_color; #ifdef V3D_SHADING_TEXTURE_COLOR - diffuse_color = texture(image, uv_interp); + diffuse_color = workbench_sample_texture(image, uv_interp, imageSrgb, imageNearest); if (diffuse_color.a < ImageTransparencyCutoff) { discard; } - if (imageSrgb) { - diffuse_color = srgb_to_linearrgb(diffuse_color); - } #else diffuse_color = vec4(materialDiffuseColor, 1.0); #endif /* V3D_SHADING_TEXTURE_COLOR */ |