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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 51bce639b63..c78b2182d04 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -2,6 +2,7 @@
uniform float ImageTransparencyCutoff = 0.1;
uniform sampler2D image;
uniform bool imageNearest;
+uniform bool imagePremultiplied;
uniform float alpha = 0.5;
uniform vec2 invertedViewportSize;
@@ -43,7 +44,7 @@ void main()
vec4 diffuse_color;
#if defined(V3D_SHADING_TEXTURE_COLOR)
- diffuse_color = workbench_sample_texture(image, uv_interp, imageNearest);
+ diffuse_color = workbench_sample_texture(image, uv_interp, imageNearest, imagePremultiplied);
if (diffuse_color.a < ImageTransparencyCutoff) {
discard;
}