diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 51bce639b63..c78b2182d04 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -2,6 +2,7 @@ uniform float ImageTransparencyCutoff = 0.1; uniform sampler2D image; uniform bool imageNearest; +uniform bool imagePremultiplied; uniform float alpha = 0.5; uniform vec2 invertedViewportSize; @@ -43,7 +44,7 @@ void main() vec4 diffuse_color; #if defined(V3D_SHADING_TEXTURE_COLOR) - diffuse_color = workbench_sample_texture(image, uv_interp, imageNearest); + diffuse_color = workbench_sample_texture(image, uv_interp, imageNearest, imagePremultiplied); if (diffuse_color.a < ImageTransparencyCutoff) { discard; } |