diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl index 3e925ba023f..a4a5d9c31a3 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl @@ -2,11 +2,11 @@ float calculate_object_outline(usampler2D objectId, ivec2 texel, uint object_id) { - uvec4 oid_offset = uvec4( - texelFetchOffset(objectId, texel, 0, ivec2(0, OBJECT_OUTLINE_OFFSET)).r, - texelFetchOffset(objectId, texel, 0, ivec2(0, -OBJECT_OUTLINE_OFFSET)).r, - texelFetchOffset(objectId, texel, 0, ivec2(-OBJECT_OUTLINE_OFFSET, 0)).r, - texelFetchOffset(objectId, texel, 0, ivec2( OBJECT_OUTLINE_OFFSET, 0)).r); + uvec4 oid_offset = uvec4( + texelFetchOffset(objectId, texel, 0, ivec2(0, OBJECT_OUTLINE_OFFSET)).r, + texelFetchOffset(objectId, texel, 0, ivec2(0, -OBJECT_OUTLINE_OFFSET)).r, + texelFetchOffset(objectId, texel, 0, ivec2(-OBJECT_OUTLINE_OFFSET, 0)).r, + texelFetchOffset(objectId, texel, 0, ivec2(OBJECT_OUTLINE_OFFSET, 0)).r); - return dot(vec4(equal(uvec4(object_id), oid_offset)), vec4(0.25)); + return dot(vec4(equal(uvec4(object_id), oid_offset)), vec4(0.25)); } |