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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl
index 3e925ba023f..a4a5d9c31a3 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_object_outline_lib.glsl
@@ -2,11 +2,11 @@
float calculate_object_outline(usampler2D objectId, ivec2 texel, uint object_id)
{
- uvec4 oid_offset = uvec4(
- texelFetchOffset(objectId, texel, 0, ivec2(0, OBJECT_OUTLINE_OFFSET)).r,
- texelFetchOffset(objectId, texel, 0, ivec2(0, -OBJECT_OUTLINE_OFFSET)).r,
- texelFetchOffset(objectId, texel, 0, ivec2(-OBJECT_OUTLINE_OFFSET, 0)).r,
- texelFetchOffset(objectId, texel, 0, ivec2( OBJECT_OUTLINE_OFFSET, 0)).r);
+ uvec4 oid_offset = uvec4(
+ texelFetchOffset(objectId, texel, 0, ivec2(0, OBJECT_OUTLINE_OFFSET)).r,
+ texelFetchOffset(objectId, texel, 0, ivec2(0, -OBJECT_OUTLINE_OFFSET)).r,
+ texelFetchOffset(objectId, texel, 0, ivec2(-OBJECT_OUTLINE_OFFSET, 0)).r,
+ texelFetchOffset(objectId, texel, 0, ivec2(OBJECT_OUTLINE_OFFSET, 0)).r);
- return dot(vec4(equal(uvec4(object_id), oid_offset)), vec4(0.25));
+ return dot(vec4(equal(uvec4(object_id), oid_offset)), vec4(0.25));
}