Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 6b2962a66da..2596fc4cf88 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -16,6 +16,9 @@ in vec3 normal_viewport;
#ifdef V3D_SHADING_TEXTURE_COLOR
in vec2 uv_interp;
#endif
+#ifdef V3D_SHADING_VERTEX_COLOR
+in vec3 vertexColor;
+#endif
#ifdef HAIR_SHADER
flat in float hair_rand;
@@ -37,11 +40,13 @@ void main()
float metallic, roughness;
vec4 color;
-# ifdef V3D_SHADING_TEXTURE_COLOR
+# if defined(V3D_SHADING_TEXTURE_COLOR)
color = workbench_sample_texture(image, uv_interp, imageSrgb, imageNearest);
if (color.a < ImageTransparencyCutoff) {
discard;
}
+# elif defined(V3D_SHADING_VERTEX_COLOR)
+ color.rgb = vertexColor;
# else
color.rgb = materialDiffuseColor;
# endif