diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl index 7a3ebc4035e..1b20171b3ff 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl @@ -1,22 +1,13 @@ #pragma BLENDER_REQUIRE(common_view_lib.glsl) -#pragma BLENDER_REQUIRE(workbench_shader_interface_lib.glsl) #pragma BLENDER_REQUIRE(workbench_common_lib.glsl) #pragma BLENDER_REQUIRE(workbench_image_lib.glsl) -#ifndef WORKBENCH_SHADER_SHARED_H -layout(location = 0) out vec4 materialData; -layout(location = 1) out vec2 normalData; -layout(location = 2) out uint objectId; -#endif - -uniform bool useMatcap = false; - void main() { normalData = workbench_normal_encode(gl_FrontFacing, normal_interp); - materialData = vec4(color_interp, packed_rough_metal); + materialData = vec4(color_interp, workbench_float_pair_encode(roughness, metallic)); objectId = uint(object_id); |