diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl index 8efe10b8236..911d6f5b036 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl @@ -1,7 +1,7 @@ +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) #pragma BLENDER_REQUIRE(common_view_lib.glsl) #pragma BLENDER_REQUIRE(common_pointcloud_lib.glsl) -#pragma BLENDER_REQUIRE(workbench_shader_interface_lib.glsl) #pragma BLENDER_REQUIRE(workbench_common_lib.glsl) #pragma BLENDER_REQUIRE(workbench_material_lib.glsl) #pragma BLENDER_REQUIRE(workbench_image_lib.glsl) @@ -15,26 +15,15 @@ void main() gl_Position = point_world_to_ndc(world_pos); -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif + view_clipping_distances(world_pos); uv_interp = vec2(0.0); -#ifndef WORKBENCH_SHADER_SHARED_H -# ifdef OPAQUE_MATERIAL - float metallic, roughness; -# endif -#endif workbench_material_data_get(resource_handle, color_interp, alpha_interp, roughness, metallic); if (materialIndex == 0) { color_interp = vec3(1.0); } -#ifdef OPAQUE_MATERIAL - packed_rough_metal = workbench_float_pair_encode(roughness, metallic); -#endif - object_id = int(uint(resource_handle) & 0xFFFFu) + 1; } |