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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
index 6b0741b6d1b..6fa76510e6e 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
@@ -1,15 +1,19 @@
out vec4 fragColor;
+layout(location = 0) out vec4 materialData;
+layout(location = 1) out vec4 normalData;
+layout(location = 2) out uint objectId;
+
void main()
{
- const float intensity = 0.25;
+ const float a = 0.25;
#ifdef SHADOW_PASS
- fragColor = vec4(
- (gl_FrontFacing) ? vec3(intensity, -intensity, 0.0) : vec3(-intensity, intensity, 0.0), 1.0);
+ materialData.rgb = gl_FrontFacing ? vec3(a, -a, 0.0) : vec3(-a, a, 0.0);
#else
- fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity) :
- vec3(-intensity, -intensity, intensity),
- 1.0);
+ materialData.rgb = gl_FrontFacing ? vec3(a, a, -a) : vec3(-a, -a, a);
#endif
+ materialData.a = 0.0;
+ normalData = vec4(0.0);
+ objectId = 0u;
}