diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl index 6b0741b6d1b..6fa76510e6e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl @@ -1,15 +1,19 @@ out vec4 fragColor; +layout(location = 0) out vec4 materialData; +layout(location = 1) out vec4 normalData; +layout(location = 2) out uint objectId; + void main() { - const float intensity = 0.25; + const float a = 0.25; #ifdef SHADOW_PASS - fragColor = vec4( - (gl_FrontFacing) ? vec3(intensity, -intensity, 0.0) : vec3(-intensity, intensity, 0.0), 1.0); + materialData.rgb = gl_FrontFacing ? vec3(a, -a, 0.0) : vec3(-a, a, 0.0); #else - fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity) : - vec3(-intensity, -intensity, intensity), - 1.0); + materialData.rgb = gl_FrontFacing ? vec3(a, a, -a) : vec3(-a, -a, a); #endif + materialData.a = 0.0; + normalData = vec4(0.0); + objectId = 0u; } |