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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
index ceb33e77f2b..6b0741b6d1b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl
@@ -3,12 +3,13 @@ out vec4 fragColor;
void main()
{
- const float intensity = 0.25;
+ const float intensity = 0.25;
#ifdef SHADOW_PASS
- fragColor = vec4((gl_FrontFacing) ? vec3(intensity, -intensity, 0.0)
- : vec3(-intensity, intensity, 0.0), 1.0);
+ fragColor = vec4(
+ (gl_FrontFacing) ? vec3(intensity, -intensity, 0.0) : vec3(-intensity, intensity, 0.0), 1.0);
#else
- fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity)
- : vec3(-intensity, -intensity, intensity), 1.0);
+ fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity) :
+ vec3(-intensity, -intensity, intensity),
+ 1.0);
#endif
}