diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl index ceb33e77f2b..6b0741b6d1b 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl @@ -3,12 +3,13 @@ out vec4 fragColor; void main() { - const float intensity = 0.25; + const float intensity = 0.25; #ifdef SHADOW_PASS - fragColor = vec4((gl_FrontFacing) ? vec3(intensity, -intensity, 0.0) - : vec3(-intensity, intensity, 0.0), 1.0); + fragColor = vec4( + (gl_FrontFacing) ? vec3(intensity, -intensity, 0.0) : vec3(-intensity, intensity, 0.0), 1.0); #else - fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity) - : vec3(-intensity, -intensity, intensity), 1.0); + fragColor = vec4((gl_FrontFacing) ? vec3(intensity, intensity, -intensity) : + vec3(-intensity, -intensity, intensity), + 1.0); #endif } |