diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl index 0062cbe17a2..9c0f93c67d9 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl @@ -1,21 +1,10 @@ #pragma BLENDER_REQUIRE(common_view_lib.glsl) -#pragma BLENDER_REQUIRE(workbench_shader_interface_lib.glsl) #pragma BLENDER_REQUIRE(workbench_common_lib.glsl) #pragma BLENDER_REQUIRE(workbench_image_lib.glsl) #pragma BLENDER_REQUIRE(workbench_matcap_lib.glsl) #pragma BLENDER_REQUIRE(workbench_world_light_lib.glsl) -#ifndef WORKBENCH_SHADER_SHARED_H -/* Revealage is actually stored in transparentAccum alpha channel. - * This is a workaround to older hardware not having separate blend equation per render target. */ -layout(location = 0) out vec4 transparentAccum; -layout(location = 1) out vec4 revealageAccum; - -/* NOTE: Blending will be skipped on objectId because output is a non-normalized integer buffer. */ -layout(location = 2) out uint objectId; -#endif - /* Special function only to be used with calculate_transparent_weight(). */ float linear_zdepth(float depth, vec4 viewvecs[2], mat4 proj_mat) { @@ -69,7 +58,7 @@ void main() #endif #ifdef V3D_LIGHTING_MATCAP - vec3 shaded_color = get_matcap_lighting(color, N, I); + vec3 shaded_color = get_matcap_lighting(matcap_diffuse_tx, matcap_specular_tx, color, N, I); #endif #ifdef V3D_LIGHTING_STUDIO @@ -80,7 +69,7 @@ void main() vec3 shaded_color = color; #endif - shaded_color *= get_shadow(N); + shaded_color *= get_shadow(N, forceShadowing); /* Listing 4 */ float weight = calculate_transparent_weight() * alpha_interp; |