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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
index a2c45d2f8e3..35bea830bac 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
@@ -9,8 +9,8 @@ void main()
/* Revealage is actually stored in transparentAccum alpha channel.
* This is a workaround to older hardware not having separate blend equation per render target.
*/
- vec4 trans_accum = texture(transparentAccum, uvcoordsvar.st);
- float trans_weight = texture(transparentRevealage, uvcoordsvar.st).r;
+ vec4 trans_accum = texture(transparentAccum, uvcoordsvar.xy);
+ float trans_weight = texture(transparentRevealage, uvcoordsvar.xy).r;
float trans_reveal = trans_accum.a;
/* Listing 4 */