diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index 9bd49bb84f8..48102b4dcca 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -198,7 +198,7 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction) scattering *= exp(clamp(log(shadows) * densityScale * 0.1, -2.5, 0.0)) * M_PI; # ifdef VOLUME_SMOKE - /* 800 is arbitrary and here to mimic old viewport. TODO make it a parameter */ + /* 800 is arbitrary and here to mimic old viewport. TODO: make it a parameter. */ scattering += emission.rgb * emission.a * 800.0; # endif #endif @@ -247,7 +247,7 @@ vec4 volume_integration(vec3 ray_ori, vec3 ray_dir, float ray_inc, float ray_max void main() { #ifdef VOLUME_SLICE - /* Manual depth test. TODO remove. */ + /* Manual depth test. TODO: remove. */ float depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r; if (gl_FragCoord.z >= depth) { discard; |