diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl index 71adc751f0a..b13c4f1b43b 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl @@ -1,32 +1,36 @@ #define BLINN -vec3 spherical_harmonics_L2(vec3 N, vec3 spherical_harmonics_coefs[9]) +vec3 spherical_harmonics(vec3 N, vec3 spherical_harmonics_coefs[STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS]) { vec3 sh = vec3(0.0); sh += 0.282095 * spherical_harmonics_coefs[0]; +#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 0 sh += -0.488603 * N.z * spherical_harmonics_coefs[1]; sh += 0.488603 * N.y * spherical_harmonics_coefs[2]; sh += -0.488603 * N.x * spherical_harmonics_coefs[3]; +#endif +#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 1 sh += 1.092548 * N.x * N.z * spherical_harmonics_coefs[4]; sh += -1.092548 * N.z * N.y * spherical_harmonics_coefs[5]; sh += 0.315392 * (3.0 * N.y * N.y - 1.0) * spherical_harmonics_coefs[6]; sh += -1.092548 * N.x * N.y * spherical_harmonics_coefs[7]; sh += 0.546274 * (N.x * N.x - N.z * N.z) * spherical_harmonics_coefs[8]; +#endif return sh; } vec3 get_world_diffuse_light(WorldData world_data, vec3 N) { - return (spherical_harmonics_L2(vec3(N.x, N.y, -N.z), world_data.spherical_harmonics_coefs)); + return (spherical_harmonics(vec3(N.x, N.y, -N.z), world_data.spherical_harmonics_coefs)); } vec3 get_camera_diffuse_light(WorldData world_data, vec3 N) { - return (spherical_harmonics_L2(vec3(N.x, -N.z, -N.y), world_data.spherical_harmonics_coefs)); + return (spherical_harmonics(vec3(N.x, -N.z, -N.y), world_data.spherical_harmonics_coefs)); } /* N And I are in View Space. */ |