Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl55
1 files changed, 24 insertions, 31 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
index 82d0d1fcd02..3df3b7c78a0 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
@@ -1,59 +1,52 @@
#define BLINN
-vec3 spherical_harmonics(vec3 N, vec3 spherical_harmonics_coefs[STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS])
+vec3 spherical_harmonics(vec3 N, vec3 sh_coefs[STUDIOLIGHT_SH_MAX_COMPONENTS])
{
- vec3 sh = vec3(0.0);
+ vec3 sh = 0.282095 * sh_coefs[0];
- sh += 0.282095 * spherical_harmonics_coefs[0];
-
-#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 0
+#if STUDIOLIGHT_SH_BANDS > 1
float nx = N.x;
float ny = N.y;
float nz = N.z;
- sh += -0.488603 * nz * spherical_harmonics_coefs[1];
- sh += 0.488603 * ny * spherical_harmonics_coefs[2];
- sh += -0.488603 * nx * spherical_harmonics_coefs[3];
+ sh += -0.488603 * nz * sh_coefs[1];
+ sh += 0.488603 * ny * sh_coefs[2];
+ sh += -0.488603 * nx * sh_coefs[3];
#endif
-
-#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 1
+#if STUDIOLIGHT_SH_BANDS > 2
float nx2 = nx * nx;
float ny2 = ny * ny;
float nz2 = nz * nz;
-
- sh += 1.092548 * nx * nz * spherical_harmonics_coefs[4];
- sh += -1.092548 * nz * ny * spherical_harmonics_coefs[5];
- sh += 0.315392 * (3.0 * ny2 - 1.0) * spherical_harmonics_coefs[6];
- sh += -1.092548 * nx * ny * spherical_harmonics_coefs[7];
- sh += 0.546274 * (nx2 - nz2) * spherical_harmonics_coefs[8];
+ sh += 1.092548 * nx * nz * sh_coefs[4];
+ sh += -1.092548 * nz * ny * sh_coefs[5];
+ sh += 0.315392 * (3.0 * ny2 - 1.0) * sh_coefs[6];
+ sh += -1.092548 * nx * ny * sh_coefs[7];
+ sh += 0.546274 * (nx2 - nz2) * sh_coefs[8];
#endif
-
-#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL > 3
+#if STUDIOLIGHT_SH_BANDS > 4
float nx4 = nx2 * nx2;
float ny4 = ny2 * ny2;
float nz4 = nz2 * nz2;
-
- sh += (2.5033429417967046 * nx * nz * (nx2 - nz2)) * spherical_harmonics_coefs[9];
- sh += (-1.7701307697799304 * nz * ny * (3.0 * nx2 - nz2)) * spherical_harmonics_coefs[10];
- sh += (0.9461746957575601 * nz * nx * (-1.0 +7.0*ny2)) * spherical_harmonics_coefs[11];
- sh += (-0.6690465435572892 * nz * ny * (-3.0 + 7.0 * ny2)) * spherical_harmonics_coefs[12];
- sh += ((105.0*ny4-90.0*ny2+9.0)/28.359261614) * spherical_harmonics_coefs[13];
- sh += (-0.6690465435572892 * nx * ny * (-3.0 + 7.0 * ny2)) * spherical_harmonics_coefs[14];
- sh += (0.9461746957575601 * (nx2 - nz2) * (-1.0 + 7.0 * ny2)) * spherical_harmonics_coefs[15];
- sh += (-1.7701307697799304 * nx * ny * (nx2 - 3.0 * nz2)) * spherical_harmonics_coefs[16];
- sh += (0.6258357354491761 * (nx4 - 6.0 * nz2 * nx2 + nz4)) * spherical_harmonics_coefs[17];
+ sh += (2.5033429417967046 * nx * nz * (nx2 - nz2)) * sh_coefs[9];
+ sh += (-1.7701307697799304 * nz * ny * (3.0 * nx2 - nz2)) * sh_coefs[10];
+ sh += (0.9461746957575601 * nz * nx * (-1.0 +7.0*ny2)) * sh_coefs[11];
+ sh += (-0.6690465435572892 * nz * ny * (-3.0 + 7.0 * ny2)) * sh_coefs[12];
+ sh += ((105.0*ny4-90.0*ny2+9.0)/28.359261614) * sh_coefs[13];
+ sh += (-0.6690465435572892 * nx * ny * (-3.0 + 7.0 * ny2)) * sh_coefs[14];
+ sh += (0.9461746957575601 * (nx2 - nz2) * (-1.0 + 7.0 * ny2)) * sh_coefs[15];
+ sh += (-1.7701307697799304 * nx * ny * (nx2 - 3.0 * nz2)) * sh_coefs[16];
+ sh += (0.6258357354491761 * (nx4 - 6.0 * nz2 * nx2 + nz4)) * sh_coefs[17];
#endif
-
return sh;
}
vec3 get_world_diffuse_light(WorldData world_data, vec3 N)
{
- return (spherical_harmonics(vec3(N.x, N.y, -N.z), world_data.spherical_harmonics_coefs));
+ return spherical_harmonics(N, world_data.spherical_harmonics_coefs);
}
vec3 get_camera_diffuse_light(WorldData world_data, vec3 N)
{
- return (spherical_harmonics(vec3(N.x, -N.z, -N.y), world_data.spherical_harmonics_coefs));
+ return spherical_harmonics(vec3(N.x, -N.z, N.y), world_data.spherical_harmonics_coefs);
}
/* N And I are in View Space. */