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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
index be124257c33..6f4237ebd0a 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
@@ -29,7 +29,7 @@ vec3 get_world_specular_light(vec4 specular_data, LightData light_data, vec3 N,
float shininess = exp2(10*(1.0-specular_data.a) + 1);
-#ifdef BLINN
+# ifdef BLINN
float normalization_factor = (shininess + 8) / (8 * M_PI);
vec3 L = -light_data.light_direction_vs.xyz;
vec3 halfDir = normalize(L + I);
@@ -37,11 +37,11 @@ vec3 get_world_specular_light(vec4 specular_data, LightData light_data, vec3 N,
float NL = max(dot(L, N), 0.0);
float specular_influence = pow(specAngle, shininess) * NL * normalization_factor;
-#else
+# else
vec3 reflection_vector = reflect(I, N);
float specAngle = max(dot(light_data.light_direction_vs.xyz, reflection_vector), 0.0);
float specular_influence = pow(specAngle, shininess);
-#endif
+# endif
vec3 specular_color = specular_light * specular_influence;